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Qurion

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Posts posted by Qurion

  1. Paid mods, some posted from the FAQ earlier on in the thread that they are not. Well, it comes down to how you want to look at it. In essence and structure, the DLCs are also mods, the difference is just that they are part of the lore as well as made by bethesda themself. So to me, these paid mods are microtransactions.
    Moving on from that...

    The targeted group to sell these to is probably the console user. Let's be honest here, as of right now, we have more than a hundred thousand mods total for skyrim all over the internet, including asia, beth net and all those blogs. PC user will not see a value in purchasing a number of armors with the choice that already is there, console user though would be happy to see new content.

    Something I do would love to see would be full on DLC size content, that is the kind of stuff PC user would pay for.

    Worst case, there will be mod piracy happening and a seperate site will profit with ads on the demand on those paid mods. Best case, we will see content that add proper value in terms of size, something that is worth paying for when we keep in mind how many mods there currently are.

     

     

    I want the modders to make money and I will be using this service if they have the correct content on I'm not buying a single sword mod when there is tons I can get for free, DLC sized mods and Overhauls like Enderal I will gladly pay for.

    They will hardly be "making money". You won't be paying the mod authors, you will be paying Bethesda, who will have given a tiny portion to the modder. It's like saying I want Bethesda's "workers" to make money, while knowing that they are hiring workers from around the planet probably working well below reasonable industry rates. They are paying up front payments to the modders, and not giving a percent cut. I don't think anyone would ever say "I want to support Chinese sweatshop workers by buying Nike shoes".

    I would think that if they accept proposals for more complex projects that involve professional voice actors that it would be up to the mod maker to pitch their project with this aspect included. The cost for production will need to be a part of the negotiated compensation. It may be that when viewing the MA's proposal, Bethesda will offer to provide the VAs or other production assets. But, going in, I think that will need to be a part of the breakdown in the MA's project proposal.

    Nobody will be making major mods under this scheme I think. Nobody is going to go to all the work of organizing, building and working on what amounts to a small game for a single payment and no profit share.

     

    We may want to wait for a few weeks and see how the contracts are going to look like. My guess is the same as yours, Bethesda, no, not the game studio, makes a rather greedy impression in recent times. No review copies and other bad business practises do show the direction they are going in and I, too, have concerns that they will attempt to rip off modder.

  2. How much time passed inbetween?

    How far into the savegame are you?

    There is an engine script issue, the one settlement thing that the unofficial FO4 patch cannot fix. They have written a fairly extensive article on this subject somewhere.

    The words "reset NPC" followed along the line, that at some point, NPCs would completly reset, thus losing their stuff.

    I would suggest to take a look at that and to see if it may be that.

  3. Good evening,

     

    I have a small problem that I never looked into in what must be ten years of modding.

    Also am not sure how to name this issue and therefore not entirely certain how I can pinpoint the issue for a google search. Yes I tried.

     

    To keep it simple.

     

    There is a modified area.

    And there are trees and rocks that dont belong there.

    Sometimes they show up, sometimes they do not.

     

    Technically speaking, why does it happen and what ways are there to solve this?

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