In response to post #23836199. #23839154, #23845829, #23853369, #23858174, #23858619, #23868714, #23869794, #23870749, #23874494, #23889664, #23897239, #23907889, #23916764, #23947279, #23954734, #23963714, #23965734, #23966599, #23968049, #23982619, #23991979, #23996044, #23996969, #24003409, #24065404 are all replies on the same post. An assumption for an assumption? I believe what you are basically trying to state is the following: Introducing money into a hobby is intrinsically corrupting to the hobby and the hobbyist. If this is your deduction then I strongly advise you to reconsider your position. There is far too much gray area in that statement to wholly believe it. There are so many unique circumstances that you and I cannot begin to fathom spurring on their creative works. It may be money. It may be prestige. It may be love. It may be to learn. It might just be a lark. I think you're precluding your ability to see any other motivation than personal betterment as misguided. When in fact any one of those reasons can result in another person's gaming experience becoming enriched. If I am misconstruing or otherwise projecting, please correct me. My personal concerns IF modding were to become monetized: Permissions. Copyright. Content Sharing. Creator/Consumer Interaction/Responsibility. Stability. Patching. Refunding. DRM.