Some background. I am modifying a type 3 body (I know, not again). There were a few triangles that I needed to change to help the overall smoothness of the mesh. Now, when I UV unwrap, all the modified triangles want to use 3 corners of the UV grid, be very large, and NOT locate themselves in the correct spot in the unwrapped mesh. I have gotten my head around a lot of this mesh, texture, nifscope, etc process, but now I can finally say, "Im stumped". I have been unable to locate advice on the web for this issue. Anyone have any ideas what I am missing? Thanks in advance for any help, SeventhOmen