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Nokturnalex

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Everything posted by Nokturnalex

  1. Thanks for all the feedback guys, I really like some of the ideas posted. Mainly my idea is for a mod that makes the game more challenging for people who want to make their char as good as possible, but not waste your time (carry limits are basically wasting your time doing boring tasks, least that's my take on it, rather be clearing a dungeon then walking back and forth from town or trading items to a npc/container that magically can hold infinite items) The problem with vanilla skyrim is that when you make your char as powerful as possible, you become a god and the entire game becomes boring. I'd love a mod that would nerf a lot of the ways to become overpowered in skyrim.
  2. I haven't even gotten the Lover's Embrace buff yet. Can't seem to even sleep in the same bed as my spouse let alone have sex with em. Can't wait till the modders fix that up. The least I could do for my spouse after they cook me a homemade meal is sex em up a bit. :tongue:
  3. I'm a power gamer. When I find a way to make my char the best, I do it. The problem is i did this in Skyrim and by the time i hit lvl 40ish with every char I get insanely bored cause my weapons are hitting way too hard, my destruction magic costs no mana (so it's a non-stop stunning spam-fest) and I have wayyyy too much money. Things that should be tweeked. *Note on Carry Weight: Lets face it, using carry weight to slow how fast you gain money is pointless, you just end up wasting time running back and forth between town when you'd rather be clearing out a dungeon. Companion NPCs have infinite carry weight, so to avoid having to constantly trade things to them I set my carry weight to over 9000. Yes it's unrealistic, but it's a massive time saver. So in order to nerf how much money people can get, NPCs should totally rip off players. Less money, NPCs should be buying items from you for 1/10th of what they are right now. Also NPCs should have a lot less items in stock, you shouldn't be able to goto town and buy an Uber Sword of Uberness or just buy a ton of Ebony Ignots and make your own Uber Sword of Uberness. This will make mining feel a lot more rewarding as well as making items you find a lot more rewarding. I get bummed out when I did a really long quest only to get a unique item that does no damage compared to what I've made/bought from a store. No more buying tons of crafting components from stores. They shouldn't even sell crafting components, get it yourself. To save time, (so you don't have to run around town all day) every npc has tons of extra gold so you can sell everything you don't want to them. (Remember, they're buying everything for 1/10th the current selling price though) Blacksmithing needs a major nerf, upgrading your weapons/armor makes them do way too much damage or have way too high armor rating. Being able to spam create iron daggers and leather armor to level it is also boring. The xp gain from making low level items should be lowered by a lot. You should have to make dwarven, orcish, ebony etc to level your blacksmithing. Enchanting, I can make all my spells cost 0 mana? Needs a major rework. I personally think reducing spell cost besides using the perk should be removed and mana regen while in combat should be buffed, so you don't cast 2 spells and have to wait a minute or 2 to get enough mana to cast another one. Also the impact perk for destruction needs to be reworked to only being a small chance on a critical hit. But every enchant stat needs to be lowered, so you can't stack +50% damage items and have your bow/2h/1h hit for 500 a hit. Alchemy, making a potion that increases how much you can upgrade an item by around 150%? That's crazy. All stats on created potions needs to be lowered. For all 3 of these Tradeskills the items you sell from creating them need to have their prices reduced. E x:Slow potions shouldn't cost so much, enchanting an item should only improve the cost of the item by how much the soul gem you used cost. Basically, you should have to quest for the best items in the game, not create them yourself. The items you create should be good, but not the best. (Buff all the quest gotten gear in the game and nerf all player made gear) Mage NPCs. I'm sure everyone who didn't stack magic resist has this problem. Every physical mob in the game is somewhat challenging at the start, but mage npcs will insantly one or 2 shot you with their spells before you can even close the distance on them and even if you do close the distance if you don't power atk quick enough you're dead. Damage nerf on mage npc spells. So stacking magic/elemental resist isn't required, but it helps. Spawn Rates, i've seen other mods change this up. Basically have mobs spawn within 10 levels of the player, when the mob is high level it's by itself, if the mob spawning is low level, spawn multiples of them. Anyone remember Oblivion XP? No more using skills to level, doing quests and killing things is the only way to level. You then add to the skills you want once you lvl. It's a must have for Skyrim. Ability to turn off friendly fire. This guy is my companion, I'm not trying to shoot him but until AI becomes good enough to not jump right into my fireball it's unavoidable. Basically the ability to make all AoE spells/shouts unable to hit your companions/friendly npcs. (Even setting npcs to essential doesn't fix the friendly fire problem because they get pissed off and leave/atk you.) A mod that includes all these things would be in my eyes, the perfect difficulty balancing mod. What do you guys think? Basically I just want to make Skyrim more fun overall.
  4. So I haven't played Oblivion in awhile, but i remember i always used to play with deadly reflexes mod. I remember i used to decapitate people pretty often with my melee attacks, but with deadly reflexes 6 I have yet to even get the slow motion effect, the effect that happens before you decap or slice a humanoid in half. I've gotten all the power attacks, shield bash, dodging and horse combat stuff working and I've even managed to get the arrow critical hit where it pierces a humanoid enemies lung and kills them, but so far haven't succeeded in even gettin the slow motion effect to activate for a decap. Is there a certain stat I should be raising for it to happen more often? - Like agility or Luck? Or is it dependent completely on my blade skill? And is there something in the Ini I can change to make it happen more often? - I don't want it to happen every time just want to make sure it's working like it used to.
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