Oh oh oh oh oh, speaking of friend clobbering, I've got a couple stories. I was on a quest to draw out a robber on a highway so we could deal with them. I start strolling down the road, my friendly NPCs following at a distance, and I notice a guard in front of me. "Oh good, he will probably help," I think. So the robber pops out, attacks me, and all the NPCs come to my aid. However, as soon as said robber hits the ground, the guard apparently didn't like that my friendly NPCs attacked without provocation, and he went at it. They both died, and the guard resumed his rounds. Made me feel really bad, so I kept reloading until the guard didn't interfere at all. And this other time (warning there are possible spoilers here, so I will try to be vague on details), I was riding towards Bruma and saw a bandit in the middle of two Imperial archers. I guess he couldn't decide who to chase, because they kept firing arrows at him and he stood and took it. Now, I did see the occasional arrow miss and hit the other archer, so when he died, what do the good Imperials do but attack each other? Even when I try to step in and take the hits, they do not stop. Eventually, one of them died, and the other took off into the woods at full sprint, I think chasing a deer. Later, I left town, saw him STILL running through the countryside, and he came to help against a wolf that I got in a fight with. Aww, thanks, guy. Time went on, and I was sent on a quest to take out some spies based in Bruma. I was waiting around where they were supposed to show up, waiting for nightfall (which is when they show up), and suddenly I see a message pop up: "I have killed the first of the spies, I should go tell the captain of the guard." Whaaaaat? I look below the ridge I was perched and hiding on and see the archer booking it at full speed, off after another deer. Danged crazy archer took out the NPC before I even saw him!