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Everything posted by dragonhunter
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well stealth thats what rhymer is working on at the moment right? gideon architecture... very nice work btw ryhmer, the one thing I'm missing in your model is the halfround ring of stones just under the roofs, that is in your concept, (stone arch is the name I think? not sure) makes sence to me to have one of those, think it will fit with the rest of the building (or do you plan to add it in the texture?) still working on blackrose prison myself, made several sketches/concepts already but not happy with it just yet, it all ends up not looking dark enough, after all its a prison in the swamp where the most dangerous criminals are send, it should look dark and foreboding,not a number 1 holliday spot.... so will be a tiny bit longer before its there...
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well I took a look at the map earlier, and we know stormhold is build on stone pillars above the marsh (I was personaly thinking like houses on stone platforms with wooden bridges, but now that I see ryhmers concept that makes more sence, something more like venice, loads of channels to deal with the water... ofcourse if you look at the map the gideon is build a little bit higher then stormhold, closer to blackwoods and not truly in the marsh. more like on the edge. maybe still in a area that looks more like blackwoods but its still probaly build on soft ground like stormhold!! by stormhold (what is quite north if you look on the map) the marsh already started. while the ground is probaly still higher there so not to much water, its soft and squishy, and the more south you get, the closer to the middle of the marsh the more water you get, till in the middle of the marsh I think its a lot of water with the ground that is there mostly held together by the roots of trees. what makes the cities closer to the middle trully be build on pillars. or maybe like tree houses in the trees. have to research some argonian architecture to be sure. maybe they got wooden palisades or are build in the trees? you need to keep the crocodiles and other predators away from your village after all.
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very nice rhymer since both stormhold and and gideon are both imperial and ayleidic I agree on recyclying several of the meshes, we could probaly make a few unique buildings to both cities so both get there own flavour I really like what you are doing for gideon, it fits with what was in my mind also, for stormhold: these is is an old living hist tree, so that one would maybe sit in a nice place in the middle of the city, with a sort of plaza around it (with the traders etc...) personaly I see the blackmarsh as a litle bit more decayed. since its at the edge of the empire it should be less majestic then the middle province. but then again we got the beautifull ayleidic structures to balance that out I gues...
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hehe well I just started over on my concept so will be a litle bit longer before it is finished.....
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well the description I have of stormhold at the moment (of what I could piece together from some sources) is: imperial architecture, but build on stone pillars above the marsh: this city is directly under imperial control its mostly imperial architecture, but its build on a older city that was created by the Ayleids the same as Gideon, so we can probaly use the same meshes for both cities, with a few twists ofcourse to make them stand appart a litle. Stormhold is close to the borders of morrowind, and cwhat means this city is of imperial strategic value, so it probaly has some kind of walls or at least another way to defend itself. Teswiki says: (not officially cannon, typed by ex dev tho) "The description of Stormhold is of a city suspended above a vast swamp and under constant rainstorms. Bridges are slung like spider webs between huge trees and stone buildings on stilts (presumably not wooden stilts-- such couldn't support the weight and also sit rotting in a bog). Noteworthy is the mention of three Hist trees in Stormhold alone, countering speculation by some fans that only one Hist still lives."[7]
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working on a concept for stormhold and blackrose (the imperial prison) at the moment so..... well on blackrose at the moment, need some more info on stormhold, so any descriptions in words are welcome...
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okey well I promised stealth I would help a bit also, make some meshes/textures and for the rest draw up some concepts and maybe write some things... I will not be doing any work in the editor itself tho. but if meshes are needed, or concept drawings of areas. do not hesitate to ask. At this moment I'm writing up a design document describing in words the different areas, and what you can see in them. its still a early work in progress. but if anyone wants it, send me a message.... its mostly based upon things I could find on the TES wiki. and well once more info is known or created by people or if you have descriptions of areas you want me to add, or maybe creatures, again let me know... its mostly just brainstorming/thinking ahead. but well its just so much fun to think about things...
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<WIP> Female Power armor
dragonhunter replied to dragonhunter's topic in Fallout New Vegas's Discussion
okey a little update... My wacom tablet broke earlier today, so I got no way to paint my models at the moment, this will mean it will take me a bit longer for me to release everything, not going to bother painting with just a mouse, because I will probaly end up throwing it trough a wall.... however if anyone is good at texturing and want to give texturing my models a try, send me a private message, and maybe they can release a version, and once I get my wacom up and running I can create my own version of the texture!!! -
<WIP> Female Power armor
dragonhunter replied to dragonhunter's topic in Fallout New Vegas's Discussion
see this topic started a life of its own without me, so much posts for me to read... not sure about the stats of the armor yet, first want to finish the model and textures. then I worry about the rest.... and no mirrored UV"s in my model actualy scruples... and well with a bit of luck I will have some more images for you guys in a day or two... -
<WIP> Female Power armor
dragonhunter replied to dragonhunter's topic in Fallout New Vegas's Discussion
1 once in a lifetime beautifully engraved gold shoulder protection plate, now with this limited offer, comming right up for ivenoname... but seriously I do see what you mean, might work something like that, will have another look at the whole shoulder today see what I can manage :) -
<WIP> Female Power armor
dragonhunter replied to dragonhunter's topic in Fallout New Vegas's Discussion
okey changed the shoulderpad a bit, what do you guys/girls(/aliens?) think of something like this, not 100% sure myself, but trying to add a shoulderpad that is not to bulky.... -
<WIP> Female Power armor
dragonhunter replied to dragonhunter's topic in Fallout New Vegas's Discussion
thanks will try that out soon :) -
<WIP> Female Power armor
dragonhunter replied to dragonhunter's topic in Fallout New Vegas's Discussion
not very familiar with zbrush, but will work something out, biggest problem I have right now is that it smooths things out way to much, have to figure out how to create hard edges in it.... -
<WIP> Female Power armor
dragonhunter replied to dragonhunter's topic in Fallout New Vegas's Discussion
front+back added the start of the armored spine... almost time for zbrush I think.... comments are welcome -
<WIP> Female Power armor
dragonhunter replied to dragonhunter's topic in Fallout New Vegas's Discussion
okey thanks for the ideas, the arms are not finished yet, might add some hydraulics, worried it might bulk them up to much tho, but maybe on the outside of the armor plates... also a spine will be added later on, hadn't thougt about a backpack yet, might add one, but its on the bottom of my list right under the helmet.... first want to get the rest of the armor to work and look good. well its still a work in progress, no clue how long it will take me until I can release it, but it will be a while, a few weeks probably. depending on the amount of free time I have... I like the idea of the belts, also the loincloth might be nice.or more as half a skirt. (could hang it from 1 belt, and then cross the other belt over it, that will probably look great :) -
<WIP> Female Power armor
dragonhunter replied to dragonhunter's topic in Fallout New Vegas's Discussion
made a start on the arms, no detail on them yet, and not totaly happy with the shapes, but well figured I might as well update this post so everyone knows i'm still working hard on this..... -
<WIP> Female Power armor
dragonhunter replied to dragonhunter's topic in Fallout New Vegas's Discussion
yes thats what I ment, so mirrored uvs are no problem then? thats good to know :) and yes I already got xnormal, because I wanted a easier way to generate maps (after reading some tutorials and noticing how complicated it is in max) so good to know I got the right tool then :) so you would suggest uv mapping the model in zbrush then? thats also good to know, used to do it in max, but I guess will give zbrush a try also.. and thanks for the links to the plugins I'm sure they will come in handy :) -
<WIP> Female Power armor
dragonhunter replied to dragonhunter's topic in Fallout New Vegas's Discussion
thanks for the reply again both of you :) scruples, just doing 3d for the fun of it, did quite a bit of 3d years ago, for games like Jedi Academy, and some others games, but haven't really created anything in years, so figured I could give it a try again, and seems I haven't forgot everything yet.... still have to practice with using sculpting programs for creating the high poly version tho, have totally no experience with those. so any tips&tricks you have, or good tutorials on that are welcome... also in your armor topic you said you have mirrored UV's on your armor,, but read somewhere else those can give problems with your normal map? and wasteland assassin? holy flying deathclaws.... is that something like a deathclaw in a nuns outfit with wings and a halo? -
<WIP> Female Power armor
dragonhunter replied to dragonhunter's topic in Fallout New Vegas's Discussion
okey well last update for today probably, first of all I changed the chest area a bit, since scrubles has to much imagination.... and also I added the first version of the back, would love some feedback on both, with suggestions/ideas on how to improve them, reached a bit of a dead end at the moment, might be because I stared at it for to long, but still any ideas/suggestions are always welcome, and if you notice any mistakes also feel free to point them out... next update will probaly be the arms, if I can get some good ideas that is.. and here are the images: -
Midwestern Brotherhood Armor
dragonhunter replied to scruples's topic in Fallout New Vegas's Discussion
good job on the shoulder piece, I'm really liking how it looks at the moment, and yes you should probably tone down the contrast a bit, I'm really loving all the edges where it looks like the paint is scrapped off etc, really gives the armor the look it has seen a few battles, just nitpicking but one small idea is maybe make the scratches and paint damage a bit less symmetrical? (assuming you aren't using mirrored UV's) but well its not really needed because it looks great like it does now. -
<WIP> Female Power armor
dragonhunter replied to dragonhunter's topic in Fallout New Vegas's Discussion
ow great thanks, now I will have to remake that part because I will not get that image out of my head... well thanks for the vote of confidence, and well arms will be armored later on, can't work that fast. this armor is still a far way from being finished, -
<warning: shameless self promotion ahead> I'm working on some female power armor myself, not sure if it is what you are looking for, but feel free to take a look, and if you have ideas/suggestions let me know http://www.thenexusforums.com/index.php?/topic/274036-wip-female-power-armor/"]wip female power armor [/end warning]
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<WIP> Female Power armor
dragonhunter replied to dragonhunter's topic in Fallout New Vegas's Discussion
okey a little update, finished the first version of the legs and boots, and also added the stomach armor, not happy with how it looks right now tho, so probably going to change it a again, first off, mass effect 2 fem shepherd armor looks great yea, its a bit to high tech for what I had planned tho,made out of materials way beyond what I imagine they can create at this moment in the fallout universe... but might borrow some elements of it. also I'm currently thinking about splitting the armor in 2 soon, creating a high tech brand new version, and a lower tech old pre war look, with battle scars and maybe a skull as shoulder pad etc. a bit like maybe it has been in the possession of raiders etc. but seeing as that takes more work, I'm first just going to work on the newer version of the armor..... and well here are the updated screen shots: well so this are the boots then: and the whole armor from the front: and last but not least, the legs from the back -
<WIP> Female Power armor
dragonhunter replied to dragonhunter's topic in Fallout New Vegas's Discussion
thanks for the replies already both of you, tallgeeseIV: my original idea was to make a helmet that you could choose to wear or not (like some of the mods on the nexus that make you able to mix and match outfits), but it has the lowest priority of the whole armor because like you said a lot of people will not want to wear it anyway. but thanks for the suggestion and keep them coming, can't promise I will be adding them, but suggestions are always welcome. wastelandassassin: thanks for the suggestions, yes maybe a sort of scale mail like construction will work, whe will be wearing a undersuit under the armor, probably some kind of leather, because like you said that's what you do, and I guess with all the radiation around its only more important to wear one, but you will only see it where there is space between the armor plates, (like back of the knee, her neck etc.) I finished v1.0 of the boots, will be adding images of those soon, still working on the stomach area at the moment. -
Midwestern Brotherhood Armor
dragonhunter replied to scruples's topic in Fallout New Vegas's Discussion
been following your progress for a while and it really starts to look good, only feedback I would have at the moment is that the textures still look a bit flat, not enough contrast, especially the grey material between the armor plates, but I'm sure you will get to that soon.... so keep up the good work, and show us greedy fans more soon ;)