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Posts posted by linneh
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Just reinstalled the game from steam for the first time in years, decided to install over 18 Mods to play. Installed the Localization fix, the patch unifier for goty/1.3x and the script merger thingie. Installed most mods with NMM, double checking if any mods needed anything manually installed and did so. But STILL, when I open the game I get this error while Compiling Scripts:
Error [content0]game\gui\hud\hud.ws(1920): Function 'ShowDisabledEntities' does not take 1 param(s)
Error [modgodmode]game\player\player.ws(2216): Function 'GetUserMapPinByIndex' does not take 6 param(s)
Error [content0]game\gui\hud\hud.ws(712): Function 'ShowDisabledEntities' does not take 1 param(s)
Error [content0]game\gui\hud\modules\hudmoduleenemyfocus.ws(591): Function 'GetMapPinTypeByTag' does not take 1 param(s)
Error [modgodmode]game\gui\menus\mapmenu.ws(42): Function 'GetUserPinNames' does not take 1 param(s)
Error [modgodmode]game\gui\menus\mapmenu.ws(46): Function 'GetUserMapPinLimits' does not take 2 param(s)
Error [modgodmode]game\gui\menus\mapmenu.ws(244): Unable to convert from 'void' to 'array:2,0,String'
Error [modgodmode]game\gui\menus\mapmenu.ws(397): Unable to convert from 'void' to 'Int32'
Error [modgodmode]game\gui\menus\mapmenu.ws(414): Function 'GetUserMapPinByIndex' does not take 6 param(s)
Error [modgodmode]game\gui\menus\mapmenu.ws(519): Unable to convert from 'void' to 'Bool'
Error [modgodmode]game\gui\menus\mapmenu.ws(542): Function 'IsUserPinType' does not take 1 param(s)
Error [modgodmode]game\gui\menus\mapmenu.ws(613): Function 'IsQuestPinType' does not take 1 param(s)
Error [modgodmode]game\gui\menus\mapmenu.ws(624): Property 'alternateVersion' exists but was not imported from C++ code.
Error [modgodmode]game\gui\menus\mapmenu.ws(626): Property 'alternateVersion' exists but was not imported from C++ code.
Error [modgodmode]game\gui\menus\mapmenu.ws(859): Function 'DisableMapPin' does not take 2 param(s)
Error [modgodmode]game\gui\menus\mapmenu.ws(1003): Unable to find suitable operator 'OperatorAdd' for given types (String, void)
Error [modgodmode]game\gui\menus\mapmenu.ws(1008): Unable to convert from 'void' to 'CName'
Error [modgodmode]game\gui\menus\mapmenu.ws(1013): Unable to find suitable operator 'OperatorAdd' for given types (String, void)
Error [modgodmode]game\gui\menus\mapmenu.ws(1132): Function 'ToggleUserMapPin' does not take 6 param(s)
Error [modgodmode]game\gui\menus\mapmenu.ws(1144): Function 'GetUserMapPinIndexById' does not take 1 param(s)
Warning [modshowundiscoveredpins]game\commonmapmanager.ws(98): Native function 'IsQuestType' was not exported from class 'CCommonMapManager' in C++ code.
Warning [modshowundiscoveredpins]game\commonmapmanager.ws(123): Native function 'GetUserMapPin' was not exported from class 'CCommonMapManager' in C++ code.
Warning [modshowundiscoveredpins]game\commonmapmanager.ws(130): Native function 'SetPinFilterVisible' was not exported from class 'CCommonMapManager' in C++ code.
Warning [modshowundiscoveredpins]game\commonmapmanager.ws(131): Native function 'GetPinFilterVisible' was not exported from class 'CCommonMapManager' in C++ code.
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.I have no clue what's going on and any help is deeply appreciated, thank you!
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Hello, I've gotten Stardew Valley from Steam a few days ago and have played it with mods since day one. I currently play with 94 mods.
I'm having a problem after mine level 15, whenever Cave Flies appear, they spawn infinitely, slowing the game down, making it impossible for me to escape or fight the damn buggers due to lag. The only thing I can do to get unstuck is using smapi debug commands to warp me out of the mines.
I only had 1 mod that changed anything related to monsters, Pacifist Valley, which I have already unistalled, but the problem persists.
You can see a screencap here.
So... I have googled the problem, but couldn't find anything about this... and I have no idea how to solve it so here I am!
EDIT: I thought I had uninstalled Pacifist Valley but in fact, I hadn't. uninstalling it solved my problem. I'll report this bug on the mod's page.
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Thank you very much for such a detailed reply, Dmitrias!! I'll follow that guide and try to work with both managers at the same time since I do not trust my abilities to figure out which .daimod files I can install with Frosty ajhdbjhd
I've seen so many different info about these softwares and I didn't know which ones were up to date or not so this helped a lot! ♥
Aaah I spent the whole day redownloading my mods, but didn't get around to try and install any yet, lol. I'll let ya know if I bump into any issues.
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So.. it's been 3 years since I last played DA:I and when I came back today to find a brand new mod manager around and I'm bit lost...
I've downloaded Frosty, and I'm working on redownloading my mods. But I've seen some people mentioning there are still some mods that are in the dai format.
Can I use both DAITool and Frosty together?
And as for how frosty works, can I download my mods into the FrostyModManager\Mods\DragonAgeInquisition folder, or shoudl I put tehm in a different folder and then import them with the software?
Is there anything else I need to know set-up/software wise?
Thanks everyone!
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okay, so i reinstalled all mods and made sure they're installed properly now. looks like all my problems are fixed.
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I don't have a textures folder!?
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I uninstalled raider Overhaul, I still get stutter, but it's more bearable. but still, my game froze at some point.
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I've been trying to find out if my stuttering is being caused by mods.
I've played fallout 4 in this computer before even with some mods and it was fine, but ever since i had to repair my windows my game has been stuttering. (I've downloaded more mods as well)
EDIT: it is a new save. I'm trying checking my game cache right now.
My load order:
0 0 Fallout4.esm1 1 DLCRobot.esm2 2 DLCworkshop01.esm3 3 DLCCoast.esm4 4 DLCworkshop02.esm5 5 ArmorKeywords.esm6 6 Snap'n Build.esm7 7 SettlementKeywords.esm8 8 Homemaker.esm9 9 NickFixed - Gen2.esp10 a Armorsmith Extended.esp11 b Armorsmith Automatron.esp12 c ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp13 d Settlement Resources Rebalanced.esp14 e EssentialAbernathys.esp15 f Faster Terminal Displays (20x).esp16 10 Locksmith.esp17 11 EasyHacking.esp18 12 MakanarWeightBase80000.esp19 13 MakanarWeightStrength500.esp20 14 RichMerchants.esp21 15 Glowing Animals Emit Light.esp22 16 Glowing Animals Emit Light - Far Harbor.esp23 17 Docile Radstags.esp24 18 OSM_BuffedSettlers_Health_Regen.esp25 19 SanctuaryRoundUp.esp26 1a Eli_Faction Housing Overhaul - V81.esp27 1b CleanCastle.esp28 1c Starlight DriveIn.esp29 1d MagMover.esp30 1e MoveShaun.esp31 1f QuazCraftables.esp32 20 diamond city surplus.esp33 21 InstituteNoFog.esp34 22 DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp35 23 Home Plate Workbench.esp36 24 DD_Khassar_De_Templari_Increased_build.esp37 25 LongerPowerLines3x.esp38 26 mso_sms.esp39 27 SkjAlert_All_DLC.esp40 28 psychoelfs - no perk levels.esp41 29 Motoko Hair.esp42 2a AltPreston.esp43 2b Companion Infinite Ammo and Unbreakable Power Armour.esp44 2c Dogmeat's Backpack.esp45 2d companion_DogBots.esp46 2e MacDreamy Classic v0.3.esp47 2f NoNegativeAffinityNof*#@s.esp48 30 NoAffinityCooldown.esp49 31 VisibleCompanionAffinity.esp50 32 EveryonesBestFriend.esp51 33 NickValentineRomance.esp52 34 Craftable Armor Size - Fix Material Requirements.esp53 35 Craftable Armor Size.esp54 36 Crafting Workbench.esp55 37 Crafting Workbenches - Ammo.esp56 38 Crafting Workbenches - Ammo Special.esp57 39 Crafting Workbenches - Automatron DLC.esp58 3a Crafting Workbenches - Faction and Quest Requirements.esp59 3b Crafting Workbenches - Junk Items.esp60 3c Crafting Workbenches - Power Armor.esp61 3d Crafting Workbenches - Pre War and Manufactured.esp62 3e CatMan.esp63 3f Craftable Cats.esp64 40 Skinningcats.esp65 41 VALENTINE.esp66 42 Eli_Faction Housing Overhaul - The Castle.esp67 43 Eli_Rockin Red Rocket.esp68 44 Eli_Faction Housing Overhaul - Railroad HQ.esp69 45 BGNeighbour.esp70 46 InterfaceChairs.esp71 47 RealTroughs.esp72 48 DX Adventurer Outfit.esp73 49 el_AgentOutfit.esp74 4a Eli_Accessories.esp75 4b Eli_Apocalypse Attire.esp76 4c DX Chem I Care Outfit.esp77 4d DX Commonwealth Mini Dresses.esp78 4e DX Courser X-92 Power Suit.esp79 4f 1nivDX Courser X-92 Power Suit Male.esp80 50 Eli_ArmourCollection.esp81 51 B-90.esp82 52 VVDressStandalone - AWKCR.esp83 53 Hoodless Scribe Hat.esp84 54 KerriganGlasses.esp85 55 Kerrigan.esp86 56 Macs_NEO_Selene.esp87 57 NanoArmor.esp88 58 NanoArmor_AWKCR_AE.esp89 59 NanoSuit.esp90 5a NanoSuit_AWKCR_AE.esp91 5b Rangergearnew.esp92 5c el_precursorsuit.esp93 5d BKFT_Renegade.esp94 5e Eli_AlecusRogueHD.esp95 5f Scavenged NCR Armor.esp96 60 Scouter_V1.1_by_Ruddy88.esp97 61 Scouter_AWKCR.esp98 62 StealthSuit.esp99 63 The Rebel.esp100 64 TroublemakerOutfit.esp101 65 TroubleMakerReloaded.esp102 66 TrueReporter.esp103 67 Witcher - Geralt's Prologue Gear.esp104 68 Armorsmith Kerrigan.esp105 69 Armorsmith Kerrigan Color Changer.esp106 6a Armorsmith Elianora.esp107 6b Eli_RuggedOutfits.esp108 6c Eli_NukaStuff.esp109 6d Armorsmith Deserter X.esp110 6e EAMR.esp111 6f WBO.esp112 70 SaveYourFinger.esp113 71 PEWinstituteFix.esp114 72 WBO-Automatron.esp115 73 WBO-BetterModDescriptions.esp116 74 SettleObjExpandPack.esp117 75 ContraptionsFoodProcessorProvidesFood20BETA.esp118 76 Eli_PrudyVaultJumpsuit.esp119 77 Armorsmith Far Harbor.esp120 78 Armorsmith Ellise.esp121 79 Armorsmith L0rdOfWar.esp122 7a LooksMenu Customization Compendium.esp123 7b Contraptions - power radiators increased range.esp124 7c SwitchboxGenerator 30-1024.esp125 7d BetterGenerators.esp126 7e LooksMenu.esp127 7f VC_BetterWorkshopLightsComplete.esp128 80 AltNightVision.esp129 81 AltNightPerson.esp130 82 AltReconVision.esp131 83 AzarPonytailHairstyles.esp132 84 pylonscheap.esp133 85 Quieter Settlements - Vanilla.esp134 86 Quieter Settlements - Wasteland Workshop.esp135 87 Quieter Settlements - Contraptions.esp136 88 ScrapDeadThings.esp137 89 CBBE.esp138 8a Homemaker - Greenhouse and Bunker Disabler.esp139 8b Homemaker - Unlocked Institute Objects.esp140 8c Homemaker - Greenhouse and Bunker Disabler SKE.esp141 8d Homemaker - Streetlights Use Passive Power SKE.esp142 8e Homemaker - Streetlights Use Passive Power.esp143 8f Homemaker - Unlocked Institute Objects SKE.esp144 90 SaveYourFinger-Automatron.esp145 91 SaveYourFinger-FarHarbor.esp -
@AliceGaming
ooh hello! Yes, some of these ideas have already been made reality by the amazing mod creators!
But yeah, I think somethings will stay in Limbo till the GECK release.... I hate the suspense... D:
There's already a mod that let's you "craft" cats I have it in my game but I haven't tested it due to lack of empty milk bottles in my inventory... xD
Still want to see the pet aspect expand with more mods but I guess we'll have to wait! D:
Also, updated main post to reflect changes in the mod pool.
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Seriously nexus admins, you should have WARNED people that the beta updates are DESTROYING games before telling us that it's a frigging FIX for loading times.
ARGH, now my game is stuttering like crazy!
Looks like even my earlier save is contaminated and this is the earliest I'll go, i spent 24 hours building that house in sanctuary hills!
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This also happened to me today. Looks like it may be an NMM issue.
can someone please explain wtheck happened?
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Hey so I'm trying this out, and you said nothing about the FILES in the data folder... should I delete those as well?
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Hello guys, My game started crashing before I could even press any button at the main menu (at the press any button stage)
I guess it's probably a mod that's not updated, so I need your help to identify it.
Do you guys know of any mods that are causing this?
**ALL of my mods are updated daily to the last possible version. I use Nexus Mod Manager.
My current load order is attached to this post! :3
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Hello I was wondering if it's possible to make a utility program to allow anyone to create their own radio replacement?
I was also wondering if after the creationKit is released it could be updated to make the radio not a replacement but a whole new frequency?I don't enjoy much the songs from the game but listening to music WHILE playing is such an immersion breaker.
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yes, i've been thinking about this as well, like address the synth matter, and other stuff. But i Guess that we have to wait for the dlcs first? maybe bethesda is already thinking about adding this to the game. :3
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I've seen the cats roaming about, that's why I wanted them as pets.
And I don't know if you played it all already but if you did then you'll know that Shaun doesn't qualify as a child. I WANT ANOTHER BABY. It's more than fair after what they done to us! D:
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Hello, since I'm having a couple of ideas of things I want to see in-game, I'm going to concentrate all of them in one post, and I'll be adding more of them as I think of them; I know that probably all of them would need the creation kit to be released, i just thoght it'd be nice to put these ideas out there already.
1.Steampunk Feathered Dress:
The Feathered dress is gorgeous, but I want to see it without the "feathers" and in a steampunk color Scheme.
2.Steampunk Clothing/Armor:
I love steampunk, and would love to see new clothing with this theme.
3.New Valentine:umm... kind of made?I want to give our dear Valentine a face job. Make it look more like a brand-new synth instead of a decaying one.4.Lovely Valentine:
I know this has already been suggested, but I'm gong to add it anyway: ROMANCE VALENTINE. PLEASE.
5.Bring your husband/wife back from the dead:
Find a way to add your husband/wife as your ROMANCEABLE companion? (maybe make it a synth, for lore-friendly purposes.)
6.Add more items to Crafting mode:
I WANT MORE FURNITURE. Specially the ones from the institute. WHY CAN'T I HAVE BRAND NEW LOOKING STUFF.< we have thisSteampunk themed ones would be good too. < still don't have this
7.Enable Crafting mode in the Director Quarters:Haven't tested it, but it's already a thing.I was really sad when I noticed I couldn't modify the Director quarters...8.Working Shower:
I was ALSO REALLY SAD when I noticed we couldn't actually use the shower from the institute... :c
9.CAT PET:
I want to be able to have a cat, I know there's already a mod that adds a cat as a companion, but I want to see other textures and I'd probably want it to stay at my home in Diamond City or at the Director's Quarters. (I won't be wandering about with it.)
10. Child:
I want to be able to have a child. PERIOD.
11.Multiple followers:
Having more than one follower at a time.
12.NEW HAIRS:
OF COURSE WE NEED NEW HAIRS. < WE NEED EVEN MORE HAIRS. WHERE ARE THE HAIRS.
13.Crafting:done!Make all weapon and armor craftable14.More walls:Done!I want new types of walls, like concrete.15.Butler:
I'd like to have a Synth butler! or even a Ghoul butler? A new Mr Handy Butler? I WANT BUTLERS.
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I do not know anything about mod kitchen...try the Mod Tool Gui found here:
http://www.nexusmods.com/witcher3/mods/383/?
This tool I can help you with.
The file attached to that post shows what happens when I use your tool. :3
And thanks for the info, now I understand how to make it work ! xD
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ModKItchen error:
See the end of this message for details on invokingjust-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specifiedat System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)at WindowsFormsApplication1.Form1.runUncook(String contentPathUncook, String uncookedPath, String texFormatUncook)at WindowsFormsApplication1.Form1.button_RunUncook_Click(Object sender, EventArgs e)at System.Windows.Forms.Control.OnClick(EventArgs e)at System.Windows.Forms.Button.OnClick(EventArgs e)at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)at System.Windows.Forms.Control.WndProc(Message& m)at System.Windows.Forms.ButtonBase.WndProc(Message& m)at System.Windows.Forms.Button.WndProc(Message& m)at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************mscorlibAssembly Version: 4.0.0.0Win32 Version: 4.6.96.0 built by: NETFXREL2STAGECodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll----------------------------------------ModKitchenAssembly Version: 1.0.1.0Win32 Version: 1.0.1.0CodeBase: file:///D:/WGUI/MODKITCHEN/ModKitchen.exe----------------------------------------System.Windows.FormsAssembly Version: 4.0.0.0Win32 Version: 4.6.79.0 built by: NETFXREL2CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------SystemAssembly Version: 4.0.0.0Win32 Version: 4.6.79.0 built by: NETFXREL2CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.DrawingAssembly Version: 4.0.0.0Win32 Version: 4.6.79.0 built by: NETFXREL2CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled.For example:<configuration><system.windows.forms jitDebugging="true" /></configuration>When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box.MODKITGUI error:Untitled.png file attachedW3MH:Looks like it's working... -
That's not what I mean, what I mean is it's like my keyboard doesn't work at all in the program. And every GUI I tried had some kind of error message.
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I did download a GUI, but it won't work, because I can't type in any commands! when I type anything, nothing shows up in the program, it just stays black no matter what I type.
The same goes for the GUI's features!
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anyone ?? x.x
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Hello, I downloaded the modkit, but when I run the wcc_lite.exe, i can't type anything! I tried uninstalling it, but it still won't work. Am I doing something wrong? TTxTT
I use windows 10 x64
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Thank you, it really helped! :3
Can't Start Game: Error Compiling Scripts
in The Witcher 3: Wild Hunt
Posted
foudn the guilty mod: Show map pins (Undiscovered was not updated)