I didn't see a mention about this yet, so thought I'd spread the word. There's a topic in the official forum's mod section, named [!IMPORTANT] BSAs and You by Lojack. It's clear and well-written. An excellent job by Lojack! It's a really important read to understand how conflicts and load order are handled. Both for mod users and modders it's useful to know and understand. In short (if I understand correctly, please read the OP in the topic itself): Basically the load order is as follows: * Official bsa's (registered in Skyrim.ini) * Loose files in the data-directory, manually or NMM-installed mods for instance. * Custom bsa's (loaded through similarly names .esp's), Workshop-instaled mods come in this form. When there's a resource conflict (a texture for instance) the latter loaded 'wins' (as it always works). But what if there is a conflict between two custom bsa's? How is the conflict handled, what's the load order? Well it turns out that it's alfabetical. So if you have a conlicting textureA.bsa and textureB.bsa the latter will always win. Regardless of date, etc. Also the fact that custom bsa's always override loose files (like mods installed with NMM) is important to know. If you've installed something through the Workshop and later install something manually or though a mod manager like NMM and there's a conflicting texture for instance then the Workshop-mod texture will always win. I find it important information so wanted to share it here on the Nexus as well :)