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kormgar

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  1. Done. I've uploaded the package to: http://www.nexusmods.com/skyrim/mods/49377/? I'll post some tutorials and screenshots later.
  2. You might be surprised...some of the tools, particularly the lattice generator, are entirely unique. In addition to the Blender version, I'm porting my Seam Mender tool to a Python/Pyffi dependent version that can automatically process and repair an entire directory of files. It's in Beta, but looking pretty good so far.
  3. I've uploaded my new Stand-alone BoneWeight Copy Tool that can do everything from copy a single bone to rig an entire unskinned mesh. http://www.nexusmods.com/skyrim/mods/49368/? It's a *very* new beta, so I fully expect unexpected bugs once the community starts testing it on some of the more exotic nifs out there, but it's shown good results with my testers so far. Please, don't hesitate to make comments, suggestions, and most importantly, please report any bugs you encounter.
  4. I've written collection of Blender 2.49b tools designed to simplify many common modding tasks. These include: Lattice Generator: Significant updates and improvements to the lattice generator with vastly improved quality and performance. I'll post a tutorial soonbut the idea is to create a reusable lattice that can be used to quickly and easily convert clothing or armor from one body style to another. **UV Map Search Feature: This allows the lattice generator to use UV Map data to find matches between meshes. Only works when the meshes use compatible UV Maps, but when they do, the results are amazing. **Performance: Major updates to the search engine have reduced typical lattice generation times from ~200 seconds to less than 15 seconds. Major improvements to quality have eliminated the 'missed vertex' problem. Seam Mender: Seam Mender is designed to eliminate all trace of visible seams between two meshes. The latest update mends BoneWeight, Location, Vertex Normal, and the UV Map. Boneweight copy: Extremely fast, high performance, high quality bone weight copy script. The latest update incorporates the updates to the back-end search algorithm for significantly improved results. ConvertPose: Now includes the ability to animate shapekey animations to view animated facial expressions in Blender. UV Layer Copy: Automatically copy UV Map information from one mesh to another. Quality of final results depend on the physical similarity between the meshes. Mirror Bone Weights: Automatically mirror the weightpainting from one side of a mesh to the other with opposite side vertex groups automatically created and named as needed. Is there any interest in these tools here? If so, I'll upload the package.
  5. I've sent you a link to the current beta. I haven't decided where I'll release it. There'll probably be a thread over at the niftools forum, and maybe a few other places. I keep meaning to start uploading some of my tools here, maybe it's time.
  6. No idea how to do it in 3ds Max, but I'll be releasing a stand-alone version of my Blender Boneweight copy script in the next week or so (Python and Pyffi based). I can send you a link to the current seam mender beta (which, with the right settings, acts as a stand-alone boneweight copy script) if you're interested.
  7. I'm the author of the Blender Seam Mender tool (automatically fixes loc, vertex normals, boneweights, and UV maps on seams), as well as several others. I am currently developing a stand-alone, pyffi dependent version of my Blender Seam Mender tool. Here's the current development plan. Phase 1: Limited proof-of-concept test version of Seam Mender that copies loc and vertex normal information from a template mesh and updates corresponding vertices on a target mesh. No GUI, limited to searching a pre-set folder location. Formats Supported: Nif Repairs Available: Loc, Normal Released December 23 (link available on request) Phase 2: GUI update to allow for selection of several options: folder, seam template, repair type, repair search distance Formats Supported: Nif Repairs Available: Loc, Normal, BoneWeight, UV Map Currently under development. Phase 3: Generic Seam Mender capability added. Ability to generate templates on the fly from source meshes. Formats Supported: Nif, Tri, Egm Repairs Available: Loc, Normal, BoneWeight, UV Map Phase 4: if possible...add ability to use procedural methods to combine UV map information on two meshes and the relevant regions of the corresponding dds file(s) to smooth the texture transition from one UV seam to another. Phase 4 caveat: I know that pyffi can load and process dds files, but I do not know whether my idea will be practical or possible with the available tools. Formats Supported: Nif, Tri, Egm, dds Repairs Available: Loc, Normal, BoneWeight, UV Map, Texture Seam The Phase 1 tool has been completed. It should work for any nifs that can be processed by pyffi. Please let me know if you would be interested in testing this script. I welcome any feedback, requests, or suggestions.
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