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Posts
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Everything posted by Ayhay123
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A simple mod that places any item picked up into a "Loot" section. From there you can "keep" the loot or leave it in the loot section to easily sell it when you head back to town.
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Thanks a bunch kind sir, this helped me as well! :D
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Any mods/fix for the sheath anim while dual wielding? (Where the left hand weapon disappears)
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Perhaps somebody can take parts of this mod http://oblivion.nexusmods.com/mods/34905 and add it into skyrim...
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Does anyone know if its possible to just copy and rename (Or Port) OBGE shaders (such as Godrays, Ring SSAO, DoF, etc.) and place them in ENB or FXAA, so that they may work in Skyrim?
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Can somebody port Ren's Beauty Pack from Oblivion into Skyrim? (Including mystic elf race, hairs, masks, etc.) It would really AWeSOMe!
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If anybody knows the books :Eragon, Eldest, Brisngr, & Inheritance. It would be really cool to see the story and characters in game!
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I was thinking: is it possible to make hair "bounce" when you walk? (similar to BBB) Maybe bones can be added to the hair and it could be animated so that every time you walked, the hair would fly in the wind or something like that. :confused:
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It is a known bug with OBGE Liquid Water.
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OBGE "deactivates" itself after 1-2 Sec ingame
Ayhay123 replied to Bolzenschuss's topic in Oblivion's Mod troubleshooting
It seems as though you are using both a shaderlist and the support plugin. You should not use both of them at the same time. If you are using the support plugin, then you should get an item called something like, "OBGE Support Plugin Config". Click that item and then, hold shift and click on the shaders to activate them and hold ctrl and click on the shaders to deactivate them. (The OBGE Readme explains everything) I hope that I helped you and that my assumptions are correct. If not, then let me know. :thumbsup: -
slow loot and chest/cask inventory load
Ayhay123 replied to MALLIMOOSH's topic in Oblivion's Mod troubleshooting
The reason why it takes long to load any container is because you have way too many things in your inventory. When you open a container, your inventory is opened too, which is the cause of the prolonged load. -
Wrye Bash Mods - Really simple question
Ayhay123 replied to DaedraEater's topic in Oblivion's Mod troubleshooting
After going in the installers tab, right-click the header "Package". You should see one button reading "Enabled" or "Enable". Click it and then your mods should show up! -
How to make one mod use files from another mod?
Ayhay123 replied to calvinliang's topic in Oblivion's Mod troubleshooting
You do not need to copy files from other mods for your mod to work. To make your mod work you need Wrye Bash. If you have it, you have to right-click the mod you want to take files from (i.e. Corean Mod) and you have to Esmify it. Then, you go into CS and choose your mod as active and you choose Corean Mod (which should look like a master/esm in the Data file list). Now, you can create your mod. When you are done your mod, you go back into Wrye Bash and you right-click Corean Mod and this time Espify it. You're mod should then work! Hope I helped. ;) -
That will very likely fix all your problems. If that is not the case, I'm here. :blush:
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Wait... It crashes on load? I suggest you update archive invalidation.
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What cell is it that has no ground? I don't believe OBGE causes this sort of problem. The cause is a problematic esm / esm-ified esp. I know Crafty Bits may cause this sort of thing, but, it could be something else. You have to experiment with the esms you have by disabling them one by one until the problem is gone. Also, make sure any esm-fied esps are esp-fied. If you don't understand what esm-ifying is or something else, tell me.
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Missing/messed up foot textures
Ayhay123 replied to willsor's topic in Oblivion's Mod troubleshooting
You are missing the following file: "Data\Meshes\characters\_male\foot.nif". Try reinstalling HGEC. (Or, just copy foot.nif from HGEC files to above directory, so that the hi res textures remain,) -
Removing Thieves Guild Blood Price?
Ayhay123 replied to Faustuss's topic in Oblivion's Mod troubleshooting
Wrye Bash (293, dont know about other versions) has tweak settings which allows you to edit the fine/punishment for certain actions regarding the thieves guild. -
Wrye Bash 293 - Oblivion_ids.pkl Error
Ayhay123 replied to Ayhay123's topic in Oblivion's Mod troubleshooting
For the standalone version of Wrye Bash, this fix will suffice (It works with archive, but python script may be edited to redirect). Also, this error does not relate to BOSS, it is a separate problem. -
Have you installed any new mods lately? I think that the problem might have to do with Robert's Body Replacer. See if reinstalling it helps.
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companion share and recruit help
Ayhay123 replied to MasterReper's topic in Oblivion's Mod troubleshooting
What do you mean you can't recruit? Is there no "Recruit" topic when you talk to NPC's? If that's the case, then the actor must not have a "Rumors" topic. The actor must have a "Rumors" topic so that the "Recruit" topic can come up. Or, is it that every time you try to recruit somebody they refuse? If that is the case, then the actor/NPC must like you more before they accept to be recruited. Try bribing them, or, try this cheat: Click on the NPC and type in console (without quotes) "ModDisposition 14 100". Hope that helps. :blush: -
This happens only to some objects, such as water (with OBGE Liquid Water) and tables. Whenever I look at some objects when they are near the edge of the screen, they disappear. If I look at them directly, I see them fine. Also, the ground along with other objects around/on them, such as weapons, do not disappear. I tried loading Oblivion with the default ini and no mods but it still happens. I'm thinking it has something to do with video card. It isn't a really big problem, but does anybody know how to solve this? Thanks in advance.
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Hep me identify this troubesome mod
Ayhay123 replied to youngvampire's topic in Oblivion's Mod troubleshooting
Maybe you're thinking of Unique Landscapes: Dark Forest (I think..)