-
Posts
34 -
Joined
-
Last visited
Everything posted by Junglemaster
-
ive made a crossbow mesh in 3ds max and exported it as an obj to import to mudbox. It seemed just fine after import. here it is: http://i.imgur.com/rGPNVO0.png However after adding a paint layer this happens: http://i.imgur.com/8jHM3DR.png Ive found online that it can be a problem with UVs. Heres my UV map: http://i.imgur.com/fPIU900.png I use 3ds max 2012 and mudbox 2013. Could it be an export/import problem?
-
Ive made a crossbow mesh in 3ds max and exported it as an obj to import to mudbox. It seemed just fine after import. here it is: http://i.imgur.com/rGPNVO0.png However after adding a paint layer this happens: http://i.imgur.com/8jHM3DR.png Ive found online that it can be a problem with UVs. Heres my UV map: http://i.imgur.com/fPIU900.png I use 3ds max 2012 and mudbox 2013. Could it be an export/import problem?
-
- mudbox
- paint layer
-
(and 2 more)
Tagged with:
-
how to make quality custom textures?
Junglemaster replied to Junglemaster's topic in Skyrim's Skyrim LE
thanks! -
hey, Im trying to make my first creature mod and get into meshing, texturing. Ive never made custom textures before, but I have experience in rigging, meshing. So far Ive only been making spell mods so forgive my noobness. Anyway ive made a werewolf/deer hybrid in 3ds max. The mesh is done i think and i want to make a custom texture now. Mudbox seems to be extremely slow with the painting and glitchy idk why. Can someone help me get started with the textures? Every tutorial seems to focus on getting textures into skyrim which i know how to do. Im interested in making the texture itself. How are all the skyrim texture mods made? Any help or insight will be very appreciated :)
-
LE help with making custom textures
Junglemaster posted a topic in Skyrim's Creation Kit and Modders
hey, Im trying to make my first creature mod and get into meshing, texturing. Ive never made custom textures before, but I have experience in rigging, meshing. So far Ive only been making spell mods so forgive my noobness. Anyway ive made a werewolf/deer hybrid in 3ds max. The mesh is done i think and i want to make a custom texture now. Mudbox seems to be extremely slow with the painting and glitchy idk why. Can someone help me get started with the textures? Every tutorial seems to focus on getting textures into skyrim which i know how to do. Im interested in making the texture itself. How are all the skyrim texture mods made? Any help or insight will be very appreciated :smile: -
im playing skyrim on vanilla graphics currently and i dont mind really. I mostly download gameplay and quest mods. Anyway i wanted to try out some graphics mods too but have no idea where to start. I have a ATI radeon hd 5670 graphics card and an Intel core 2 duo e7500 processor. Im not really good at this stuff and have no idea what i could and could not run. I dont want my game to lag. Could i possibly run an ENB mod? Could i at least download hd textures??
-
If im understanding this right you want more adventure mods. well I personaly didnt like wyrmstooth and uninstalled it. My favorite mod by far is interesting npcs. It adds almost 50 new quests which are all excellent and tons of new fully voiced npcs. Definetly a content and adventure mod worth downloading
-
Hey I have a hunter style character and I use the sabre longbow from "Sabre Gear".
-
any hunter themed heavy armors out there?
Junglemaster replied to Junglemaster's topic in Skyrim's Skyrim LE
That look perfect! cool find :D thanks! -
I recommend Skyrim Unique Treasures. Its not a full on weapon mod, just adds a bunch of wierd items, including weapons to various places. Has a very "look what I found" feel to it :smile:
-
any hunter themed heavy armors out there?
Junglemaster replied to Junglemaster's topic in Skyrim's Skyrim LE
my character is a hunter, so armor that big doesnt really suit him. I am currently wearing a retexture of the ancient nord. I want something similar but a bit more hunter themed. -
My character is a lvl 48 male redguard hunter. My concept was that he wears what he kills and Ive found some cool mods. Im currently using the mudcrab helmet from Mudcrab Hunters, The boots and gauntlets from sabre cat gear, but I cant seem to find a good cuirass for my character. They all seem too bulky and are mostly based of the stormcloak officer armor. What are some cool heavy armor mods incorporating animal parts.
-
thanks man , I'll need it. also, your Youtube tutorials are awesome
-
like I said, the quiver definetly moves. For an example if Im naked, my quiver is touching my back, but when i equip the nord armor the quiver shifts away from me. So its more than just the shape of the armor. The quiver is not fixed in a certain position, its position varies with the armor im wearing.
-
then how does the armor affect the position of the quiver/bow?
-
Ok so i just checked in game and found out that every armor has a different quiver distance from the body. Even some much bulkier armors have closer quivers than ancient nord. Making the ancient nord armor thicker in the back would make me look like quasimodo lol. Do armors affect skeletons, and in that way affecting the quiver and weapon nodes?
-
yes I understand that, but if the position of the quiver and bow is set by the skeleton, why does the nord armor move it backwards?
-
there is a mod around, but it creates clipping issues with some other armors like u said. How exactly does the armor affect the positon of the bow and quiver. arent those fixed in place by the skeleton. sry if Im asking stupid questions but I dont have much modding experience.
-
is there a way to bring the bow or quiver closer, instead of expanding the armor. I have the nif plugin for 3ds max and nifscope.
-
This happens with all quivers and bows while wearing the ancient nord armor cuirass. The nord arrows arent the problem the armor is
-
bows and quivers seem to float waaay of my characters back when I wear ancient nord armor. All other armors including mods look pretty normal with bows. Is there fix for this, its really starting to annoy me!
-
I used getwornform() and it works! tnx
- 2 replies
-
- armorspell
- papyrus
-
(and 1 more)
Tagged with:
-
so im working on this spell where you become a bandit for 2 mins along with that I want to look like a bandit for those 2 mins. heres the script i wrote: Scriptname BanditDisguiseScript extends ActiveMagicEffect Armor Property ArmorBanditCuirass Auto Armor Property ArmorBanditHelmet Auto Armor Property ArmorBanditBoots Auto Armor Property ArmorBanditGauntlets Auto Faction Property BanditFaction auto Event OnEffectStart(Actor Target, Actor Caster) Target.AddToFaction(BanditFaction) Game.GetPlayer().AddItem(ArmorBanditCuirass) Game.GetPlayer().AddItem(ArmorBanditHelmet) Game.GetPlayer().AddItem(ArmorBanditBoots) Game.GetPlayer().AddItem(ArmorBanditGauntlets) utility.wait(0.25) Game.GetPlayer().EquipItem(ArmorBanditCuirass) Game.GetPlayer().EquipItem(ArmorBanditHelmet) Game.GetPlayer().EquipItem(ArmorBanditBoots) Game.GetPlayer().EquipItem(ArmorBanditGauntlets) utility.wait(0.25) Game.DisablePlayerControls(false, false, false, false, false, true, false) EndEvent Event OnEffectFinish(Actor Target, Actor Caster) Target.RemoveFromFaction(BanditFaction) utility.wait(0.25) Game.GetPlayer().RemoveItem(ArmorBanditCuirass) Game.GetPlayer().RemoveItem(ArmorBanditHelmet) Game.GetPlayer().RemoveItem(ArmorBanditBoots) Game.GetPlayer().RemoveItem(ArmorBanditGauntlets) utility.wait(0.25) Game.EnablePlayerControls() EndEvent It works perfectly, bandite dont attack and im wearing their armor. You might have noticed that after time runs out you end up naked surrounded by people trying to kill you. how do i reequip the exact armor I was wearing before casting the spell. I would somehow need to save it before changing to a bandit set, and then equip it later.
- 2 replies
-
- armorspell
- papyrus
-
(and 1 more)
Tagged with:
-
figured it out. I used Game.SetPlayerAIDriven() to disable player movement. thanks for the help meh321 :thumbsup:
-
tried the speed and AI and neither work :sad: the player keeps moving about, is there a way to disable movement for a specific actor like Game.GetPlayer().StopMovement()?