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Grisbane

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  1. I haven't installed new mods since the last time I played. Now all jetpacks not on power armor push down, not up. I have jetpacks FAO, the SA IV armor (which has it's own jetpacks), and jetpack overhaul installed. These are the only jetpack mods i have. They have all been installed for months and no issues. I have no clue what broke or how to fix it. The most recent mod I installed is a follower (Vermillion Frost) a week or two ago, no issues with the game. I have Steam offline so Fallout 4 can not update. I'm perplexed.. ideas? I have tried re-installing the jetpack mods.. didn't work. I will include load order:
  2. right now it seems legendary modifications mod causes the excellent power armor mods by Dogtooth to crash the game when putting a legendary mod onto them. Don't know what causes it, but it happens without fail. Sometimes (rarely) immediately, mostly happens when you get in the thing and try to move. Problem is it extends to all power armors in the game. take those 3 power armor mods away, legendary modification works perfectly. Now I know people will go "but the legendary mod is cheating" and I will argue that those of us that beat the game hundreds of times don't care about cheating and I only use it for power armor durability anyways (because i like making things explode.. sometimes too close to me and power armors don't like that). I tried normal routes, got no response. I'm no programmer and I rather not dig into files I have no business digging into. So I figured I would hopefully get someone in the modding community interested into putting out a (hopefully) simple patch to repair said issue. Anyways, I hope this interests someone. thank you for any time or response given in advance.
  3. I would suggest to the OP maybe adding the M60, M249, or at least the B.A.R to the list. the in game machine gun blows monkey nuts. it looks like the old 1912 vickers water cooled heavy machine gun from WW1.. which while technically can be carried and fired from the hip.. but is completely impossible to aim and isn't feasible or immersive at all.
  4. Modders, is it possible for someone to make a functioning M1911 beyond the base model? I am aware of a mod that looks similar but the gun uses 10mm rounds. I was hoping someone could make a proper version using .45 like the real one does. Doesn't have to be fancy, but even in the 1950's style that fallout 4 adheres to the 1911 would and should normally be present and shouldn't be immersion breaking at all. Besides, I haven't found any other mod or models of real firearms that use the .45 beyond the Thompson that's already in game. I have thousands of rounds just lying around. A good pistol to fire them in would finally be a reason to put them to use.
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