i want to make a mod that removes the fire immunity from goons and hazmat zombies, so that you can kill them with molotovs. but nothing i do seems to work. i've modified their files and added these lines: ParamBool("play_reaction_on_elementals", 1) ParamFloat("fire_damage_health_influence_override", -1.0) these lines are in the normal biter files, and i figured if i added them to the goons they would also die from fire. but they are still completely immune to fire. no matter how many molotovs i throw at them they never die. this is the only thing i could think of. does anybody else know what to do to solve this issue? thanks!