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rakansc

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Everything posted by rakansc

  1. Does anyone know how to downgrade to Skyrim 1.7.7? Playing without a working version of ScriptDragon is becoming too painful to bear. ;_;
  2. I wish I could give you Kudos right now, Stemin, but apparently the +Kudos function of the forums is broken.
  3. Bethesda might not always make the decision that best-suits the needs of modders, but I don't understand why people think they don't care about modders. They're a businesses; what best serves their financial needs and obligations has to come first. But if Bethesda actually didn't care about modders then they wouldn't be letting us mess around with their game files and the attendant DLC that has come with it.
  4. Well that's unfortunate. Thanks anyway, though. The search continues. Edit: Oh, wow, this is crazy. I tried the link again and this time I could download the file for free no problem. No sign-up subscription / payment page what-so-ever. Did it get changed over night? Either way, problem hypothetically solved!
  5. No, as suspected, it was not as simple as changing the .esp masteries.
  6. Hello. I keep seeing people talk / write about the Deadly Reflex hotfix patch that allows DR5 to be used inside Nehrim. The only problem is the only place I can find the patched .esp file is http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6465 , which requires me to have a paid subscription to IGN before I can access the download. Is this correct? Was not this file once on TESNexus for free? If the hotfix is only being provided to people who pay for it, then so be it; I'll just live without having DR5 work in Nehrim. But I'm having a hard time believing that it's only being offered for cash now. Surely there must be another way to get the hotfix? Thank you for reading. Edit: As an addendum, if someone knows whether the hotfix was just changing the DR5 .esp and .esm masteries to Nehrim.esm, please let me know. I'm about to try doing this myself, but I am imagining the hotfix was probably more complicated than that.
  7. I am looking for this armor as well. Does anyone know what it is?
  8. In case anyone else has this problem, I think I figured it out: When I was uninstalling FO3, the folder "Fallout 3" in /My documents/My Games/ was staying behind. This is the folder that contains all the configuration files for FO3, such as fallout3.ini, and your savegames. How I missed this before I have no idea. I attempted an uninstall and re-install one more time, but this time I deleted the "Fallout 3" folder and all it's remaining contents - including my savegames - before I reinstalled. This SEEMS to have fixed the problem. I can now at least boot to a new game in Fallout 3 without any mods. I'm going to try patching next, then work towards re-installing my mods one at a time.
  9. Alright, an update. Let's see if I can remember everything I have tried today. This is all post-Defrag completion. At the above posters suggestion, I made every effort to remove any trace of FOSE from my Fallout3 directories (both the install directory and my documents). Tried booting FO3 and got same error. Before doing this I made sure I had GFWL enabled. Then I disabled GFWL using the GFWL Disabler. Didn't work either. Next I uninstalled GFWL and all it's components. That didn't work either. Then I re-installed the latest version of GFWL and the hotfix for Windows XP. That didn't work either. I tried disabling GFWL again using the disabler. Also didn't work. Let me reitterate at this point that there is absolutely no mod content or any 3rd party files or programs in any of my Fallout 3 Directories (both the install and my documents folders). Also, I have been sure to keep all my Anti-virus programs shut-down so they can't interfere during any of the tests. I have also tested in both windowed mode and full-screen in most cases. I am using the lowest possible settings. So I uninstalled GFWL, GFWL disabler, Fallout 3, and any-and-all mod content and FO3-related content I could find from my computer. Shut it down. Rebooted it. Re-installed FO3 to a brand new directory. Re-install went perfectly, no errors. Booted FO3 and got the same error. So I patched it up to 1.7 (again) but this time I got a error during the update process. It said: And the update failed. Upon booting FO3 again this new error ("ordinal 5360 could not be located in the dynamic link library xlive.dll") replaced the default Program-Has-Encountered-An-Error-And-Needs-To-Close error, but the end result was the same. The game CTD'ed before even reaching the main menu. At this point I couldn't log into GFWL either: I'd get the same error. I read online that this was a problem with GFWL, and I could fix it by updating GFWL, which I did (including the XP-hotfix) but the error persisted. I also could still not complete the 1.7 Update for FO3 at this time (would get same error). I uninstalled GFWL and FO3 and all their components again. Re-installed FO3 with no errors or complications to another new directory. Just to be sure I booted FO3 after the install and got the old error message as expected. I updated GFWL to the latest version again with the hotfix this time before applying the patch. Made sure I could log into GFWL (I could) and tried booting FO3 again. Got old error again. Applied patch 1.7. Continued to get old error. Disabled GFWL. Continued to get old error. Proceeded to scream and shout and pull my hair out. My drivers are up to date. I have no mod content. I am running Windows XP SP3 32-bit. My OS is up to date (currently has all updates for XP 32 bit installed). My system meets the requirements for FO3 and has played it with no trouble for 2 years until a few days ago. Please, anyone. Help. This is what it looks like when I crash: The image fragmentation is somewhat new. I can't remember when it started, but it was sometime today. http://img710.imageshack.us/img710/4323/fo3crashatstartup.png Can I ask that a mod please hyperspace this thread over into Fallout 3 General Technical Support? I think the issues I'm having have graduated beyond being Mod-induced.
  10. If I am just running Fallout3 straight from the launcher or .exe should that problem still happen? I will check to see if disabling GFWL or making sure FOSE is uninstalled will help anyway, however.
  11. An update: Finished the re-install. Changed the directory I installed it in to something non-default and everything. Made sure that Archive Invalidation was turned off. Booted it up with no Mods or DLC - just out of the box stuff. No go. Same crash and error message. Patched it up to 1.7. Still no go. Same crash and error message. FML Edit: I seriously doubt it'll help, but I'm going to try defraging my hard-disk. It's overdue anyway. Maybe there's like a 0.01% chance some fragmented file might be causing this. Also, this guy here had pretty much the exact same problem as me, and somehow got it fixed, but I'm really not sure how he did it, if someone can explain to me what they're talking about doing in that thread. Deleting my GFWL Folder in Fallout? I don't know where that is!
  12. I figured it was something like that. When I ran it FO3Edit I didn't get any error message, but I wasn't sure if there was supposed to be one, so I figured I might have been missing something. I am currently trying to re-install FO3 since I'm pretty sure I tried toggling Archive Invalidation, but once I finish the re-install (if that doesn't solve the problem), I'll try that again and see if it works.
  13. I ran FO3Edit. How can I tell what Master I am missing? Also, is that still a possibility considering I have this issue even with all mods and DLC disabled?
  14. Edit: Please check post #9 for the latest. Here's my problem: Fallout 3 now refuses to start and is crashing to desktop on startup. Opening it from the launcher, the .exe, and FOSE.exe all lead to the same result: I get a black screen (or a few seconds of the Bethseda Logo you see on start up), and then I get the default Windows error message saying "Fallout3 has encountered a problem and needs to close. We are sorry for the inconvenience." What I've tried that didn't work: -Disabling GFWL -Uninstalling and Re-installing GFWL -Updating SecuRom with the Fallout3 Patch -Computer restart (lol) -Disabling all mods and DLC (except Fallout3.esm) and booting straight from the Launcher or Fallout3.exe (no FOSE). -Investigating the FFDShow fix (but I don't have FFDShow on my computer) -Checking Archive Invalidation -Putting xlive.dll from my system32 folder into the Fallout3 directory (this one didn't make much sense to me but apparently it worked for someone out there?!?) -Making sure my saves folder wasn't over crowded (I only had 18 saves in it) -Updating FOSE -Updating Video Card Drivers -Making sure FO3 was up to date (I have v1.7) I am now on the verge of re-installing the game, but haven't yet because re-installing the game is the one solution I read that everyone tried that didn't work. Now here's the background and why I think this might be a mod issue, and thus belong in mod trouble-shooting: This morning I booted up FO3 and played it for a little bit before it crashed as I gained a new level. Not really thinking, I decided this was probably the result of some mod-conflict, so I went and disabled 99% of my mods (except the ones that I had been using for a long time and had never caused me any trouble - mostly just armor mods such as Tailor Made and the Re-enforced Chinese Stealth Suit). Since most of the mods I disabled were out of date at this point (XFO, FOOK, and some others), I decided (before checking to see if disabling those mods actually solved my problem - way to go me) to pick up some new mods to replace them. So I went and got Fallout Wanderer's Edition, Weapon Mod Kits, and Mart's Mutant Mod and all the associated comparability patches, and made a Merged Patch. Right now my Load Order looks like this: When I booted up FOSE after installing these new mods with this load order FO3 just crashed to Desktop after giving me the aforementioned error message. I then proceeded to try all the solutions I listed above without success. I am running Windows XP SP3 32-bit. My system more than meets the requirements for FO3 and has been playing the game successfully and without issue (beyond the typical mod-induced crash) for the past two years. Only this afternoon have I started having this issue after I finished installing those mods. Can anyone help me get FO3 working again?
  15. Just tried both suggestions, sad to say they didn't work. I also tried it with disabling the all the mods I've installed in the last two to three weeks, and that didn't work either. Thanks for the ideas, though. I'm about to give up. Maybe I'll just disable all mods and give myself back my modded equipment (which is basically +90% of what I have) through the console after I can save inside the Enclave Base. :/
  16. Warning! Spoilers. Okay, now that that's out of the way: My game keeps CTD when I hit the loading screen that separates when you're knocked unconscious by the Enclave and transported to their base. I am fairly sure one of my mods is causing it, but for the life of me I can't figure out which one. I've been going down my list, enabling and disabling mods and restarting the game to try and narrow down which one is causing the crash to no avail. :confused: I can only seem to avoid CTD when I run with no mods installed at all. I would really appreciate any help anyone can provide and narrowing in which mod might be causing this problem. Here's my load order:
  17. So this is pretty straight forward. After exiting the Tranquility Lane simulation, I am stuck as a kid, and can't access my Pip-boy. This keeps recurring no matter how many times I reload an earlier save, and try it all again. Anyone know what is happening? Is there some console command I can use to reset myself back to an adult? :confused:
  18. Hmm, no, I understand all that, and I had the foresight to make sure the dialogue itself had conditions to prevent the above you are describing from happening. I just forgot about the Quest conditions. Admittedly I could have used a better condition to solve my problem, but this one works fine. Thanks for the help, though. I'm certainly going to keep that all in mind for the future.
  19. Hah! Nevermind, I figured it out. But boy was what I needed to fix stupid.... (Had to add IsPlayableRace == 0.0 OR 1.0 to the quest conditions because the custom race was not playable...)
  20. I am having a lot of trouble figuring out why my Topic dialogue is not applying to a NPC I made that is using a custom race I also made. Whenever I talk to them, I get the all-too-familiar "I HAVE NO GREETING" message. However - and here's the part that confuses me - if I change the NPC's race to a vanilla one, like Imperial, the dialogue works fine and as I would expect it to. Where am I going wrong? Do I need to do something special when making custom-race NPCs so dialogue works for them? (The race and dialogue in question are both included in the same ESP)
  21. Yeah, I think this may be what I have to do. Unfortunately I imagine it will be quite tedious. I have already tried uninstalling / disabling what mods I enabled recently, and it didn't help, so I am guessing it might be a latent problem with a mod I've had installed for awhile now that I'm only just now running into... Fantastic... I have found an interim solution, though. I put a Drain Health 1400 enchant on my armor, which brings me down to where I am supposed to be. Obviously not an ideal solution, and crude, but it'll work for now. Of course this means as soon as I get the problem fixed I'll instantly die if I'm still wearing the armor...
  22. I've run into a rather game-breaking bug in Oblivion recently, and I think one of my mods is causing it, but I can't figure out which one or how or why. Essentially what is happening is that my character's actual maximum HP is 1992, but on my character display sheet I am supposed to have a maximum of only around 514. While it's awesome that I have so much HP I can walk around and fight anything without having to worry about dying, it is REALLY taking the challenge out of the game. When I use the player.resethealth console command, my health resets to 514 as it should, but as soon as I use any spell, potion, or item which restores health, my health begins shooting past 514 again. Using player.setav Health to a lower number has also been ineffective, as even when I set my Health to 0 my maximum health is still well over 1000. Does anyone have any idea what could be causing this? This is a fairly recent problem I've been having - within the last week or so. My mod load order looks like this:
  23. Gonna bump this one time in case anyone else might find it useful, then let it die. :)
  24. Nope! That's the crazy part! All I had to do to enable The Pitt was copy the Perforator (the custom Infiltrator Assault Rifle) to a new ESP under a different form ID (I called it 00CustomInfiltrator or something similar, and saved it under the Weapons>DLC Pitt directory in the GECK). Then I saved the ESP, added it to my load order, started the game and viola! The Pitt was enabled, and I was able to add an additional type of Infiltrator Assault Rifle to the game. I have no idea why it works, it doesn't make any sense to me either. I've checked and rechecked, and both Anchorage.esm and Pitt.esm are not part of my load order - just the .esp's I created which use material from either DLC. I am pretty sure this is a completely bug-free method as well. I have already completed all of Anchorage and am working my way through the Pitt without any more crashing than FO3 is already famous for. ;P Edit: I am also 99% positive this method is legal, as I think it requires that you already have the DLC installed/purchased - it's just a workaround for getting the DLC to work with mods.
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