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Nexusaurus

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Everything posted by Nexusaurus

  1. I think an interesting way to make the settlement system mesh more with the rest of the game would be the option to take settlers along with you as followers, the caveat being they can be killed in battle. This serves as a greater incentive to build up your base and acquire more troops, but also causes one to not waste lives needlessly as your minions aren't just popping out of nowhere and take some time to replenish.
  2. http://www.nexusmods.com/skyrim/mods/75200/? I just think it'd be interesting. Of course, as there aren't any actual wars going on at this time period (I think) it would be less warzones and more covert hit squads and the like expanding the influence of their faction. It could be an interesting way for borders and gameplay to change without the input of the player. I understand that wouldn't be for everyone but I think it has potential to be fun.
  3. http://www.nexusmods.com/skyrim/mods/76803/? Taken from the description page: "These are groups which can level up, expand territory,secure resources, and be slain completely independent of the player. This makes the game world feel more diverse and alive, and can offer up a whole new set of challenges for the player. Which leaders should you trust? Which underlings might eventually climb the ranks and pose a threat, or become allies?" I just want to spread the word that this is a thing and hope more modders notice it. My dream is to see Mount and Blade style faction mechanics in Skyrim, and this mod looks like it could do it.
  4. I was wondering if there was a mod out that would allow you to choose a 'companion' that was actually several companions, those being the generic rank and file soldiers. I just think it would be neat and add gameplay possibilities. If there isn't a mod like this out already, I guess I'm requesting one.
  5. I'm certain I heard there was one around, so I was just wondering if anyone knew the link for it.
  6. That's a good idea, but I was thinking something more like this: http://www.unicorntrails.com/blog/wp-content/uploads/2015/02/841338-110412-alpine-grazing.jpg Just take your cows from city to city, milk the ones you need, slaughter the extra for profit. Combine with Your Market Stall for immersive medieval cowboy experience.
  7. For those of us who are interested in a rancher playthrough, I think it would be neat to be able to drive your small herd of cattle from place to place, stopping to milk them and sell the product when you pass by a city. But alas, there are no cow follower mods that you can milk. So I was wondering if anyone would be interested in making one.
  8. Normally I don't bump my own threads but if anyone has the same problem this might be useful: If the creation kit doesn't save your changes to an ESP, run it in administrator mode and it will work.
  9. I'm editing an .esp of a mod for my personal use, but whenever I load up the mod again in creation kit, all my changes seem to have been undone. How can I prevent this?
  10. I know the title sounds ambitious, but this is really just an atmospheric detail that I think could be cool. Basically, I'm requesting a mod that periodically places an airship (For example something like this www.nexusmods.com/skyrim/mods/16983/?) at one end of the Skyrim map, and then have it travel to the other. It doesn't need to interact with anything while it does so. I just thought it would be cool to see. Imagine, walking along the plains of Whiterun, when a shadow falls over you. You look up, and see a skyship sailing overhead. I think it'd be pretty neat.
  11. http://www.nexusmods.com/skyrim/mods/75200/? ^Read this first off. Now, what I'm wondering is if something similar could be created for this game. The warring factions can be the BOS, Minutemen, Railroad, and Institute of course, but given the models we have, there could be other options as well, such as the Enclave or Supermutants. The mod has already been proven to be possible in a game that's five years old, so imagine what we could do in a modern iteration of the engine.
  12. For some reason a particular type of tree lacks textures in my game. It seems to be found mostly in the northern areas, but regardless I can't seem to find a reason for it. My load order is: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp RaceCompatibility.esm Campfire.esm notice board.esp SkyUI.esp RaceMenu.esp RaceMenuPlugin.esp WetandCold.esp EnhancedLightsandFX.esp AOS.esp Holds.esp attack commitment movement speed fluid 3.esp attack commitment.esp ELFX - Hardcore.esp 3DNPC.esp ELFXEnhancer.esp Skyrim Immersive Creatures.esp AnnaNPCs.esp Skyrim Immersive Creatures - DLC2.esp Hothtrooper44_ArmorCompilation.esp 1nivWICCloaks.esp Vivid Weathers.esp Vivid Weathers - AOS patch.esp Inconsequential NPCs.esp Inigo.esp ACE Enchanting.esp ACE Archery.esp Hunterborn.esp ChaosDragons.esp ACE Melee.esp Frostfall.esp RealisticNeedsandDiseases.esp RND_HearthFires-Patch.esp ACE Smithing.esp ACE Armor.esp ACE Speech.esp ACE Synergy.esp ACE BYOG.esp ACE Magic.esp ACE Realistic Fighting.esp Better Vampires.esp DeadlyDragons.esp ImmediateDragons.esp RND_Dawnguard-Patch.esp RND_Dragonborn-Patch.esp NPO Module - Crossbows.esp Hothtrooper44_Armor_Ecksstra.esp Alternate Start - Live Another Life.esp ASIS-Dependency.esp ASIS.esp EDIT: Here are some photos of around Windhelm. http://imgur.com/a/SDU8Q
  13. I figured it out. Turns out I only downloaded the Holds main file, but there is also a huge file containing assets and such, so that threw me off. Problem is solved yey.
  14. This is my mod list Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm RaceCompatibility.esm Campfire.esm notice board.esp SkyUI.esp RaceMenu.esp RaceMenuPlugin.esp 1nivWICCloaksCRAFT.esp AOS.esp Holds.esp 3DNPC.esp Skyrim Immersive Creatures.esp AnnaNPCs.esp Skyrim Immersive Creatures - DLC2.esp Inconsequential NPCs.esp ACE Enchanting.esp ACE Archery.esp JackGaMonsterAddon.esp ACE Melee.esp Frostfall.esp ACE Smithing.esp ACE Armor.esp ACE Speech.esp ACE Synergy.esp ACE BYOG.esp ACE Magic.esp ACE Realistic Fighting.esp attack commitment movement speed fluid 3.esp attack commitment.esp Vivid Weathers.esp Vivid Weathers - AOS patch.esp Alternate Start - Live Another Life.esp ASIS-Dependency.esp ASIS.esp What am I doing wrong? I also got a message saying the game "Failed to initialize renderer" but that only happened once when I was fiddling around with turning various mods on and off. The rest were just CTDs
  15. I've looked everywhere, but I've lost it. Anyway, what I'm looking for is a mod that made it so there was a bit of a delay with NPC sword swings and such. Essentially, they'd stop tracking you a split second after they swung, so you could dodge the blow. Where could I find this?
  16. I hate to reply to my own post but I think I discovered something important about the error. So, there are actually two different items called 'ragged trousers/footwraps' The trousers/footwraps with the respective IDs 0008f19A and 0003CA00 have no texture issues. They look just like they are supposed to and are the items that are in the vanilla game. The second pair of trousers/footwraps were added in by the Dawnguard DLC, and have the IDs 0200E9EB and 0200E9EA. These items do not have textures for some reason. Now yes, I could probably go through all my mods to figure out just what is causing the error, but that would take days considering I have 30 gigs worth of mods installed in my game. So I would really, reaaally appreciate it if someone could upload a "retexture" mod for the Dawnguard ragged trousers/footwraps. The texture itself doesn't need to change, but hopefully the new files will override the error and restore the textures.(I've used this technique before to fix other texture bugs. Only problem with this strategy is finding a replacer for the item that has the issue.) Alternately, I would also greatly appreciate it if I was simply told how to fix it. If anyone thinks they can help, please let me know.
  17. Apparently this is a big issue for other people as well: https://www.reddit.com/r/skyrim/comments/1i6mol/ Ok so yeah, apparently the issue is that my game/some mods place ragged trousers/footwraps on males when the male versions have no textures, and a lot of the mods I use have that outfit being used on males (Pirates of Skyrim/Cidhna mine expanded, ect). Is there anyone who can help me fix this? Seriously I'm tearing my hair out looking for some way to fix it.
  18. Yeah but the thing about them is they're either essential/irreplaceable. If they're essential it's a real pain roleplaying-wise, as you can't really care about their well-being when they're never in any danger. And if they are killable, but not replaceable, it's a pain gameplay-wise, as the pool of recruitable followers drops permanently. By making mercenaries that are 1. killable, and 2. replaceable, you have the roleplay experience of looking out for your men, and gameplay wise you can use them without fear of permanently shrinking the follower pool.
  19. http://www.nexusmods.com/oblivion/mods/36250/? This is a really cool mod. Something like it should be in skyrim. pls pls
  20. Something I find silly about the fallout body slider is that even at the skinniest setting for males, their upper half remains a trapezoidal slab of muscle, and it looks pretty ridiculous compares to the actor's spindly arms and legs. I was wondering if anyone could alter that to make the body more realistic.
  21. I just think it'd be neat to make it so that settlers would actually be useful beyond the settlement. Bonus points if more than one settler could be recruited at a time.
  22. I've stated this before in my own thread, but an optional thing could be to make the SS a voiced NPC with encounters at certain points in the game, and as the days go by the main quest will progress on it's own, bringing the changes that come with it.
  23. Oh really? Well that's encouraging. The fact that the protag is voiced helps a lot too I'd imagine. We could just use that audio for conversations and the like, no need for writing our own dialogue.
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