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djangoku

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Everything posted by djangoku

  1. Hmm... For some unkwon reason, my problem is just gone now. E-key now working as intended again.
  2. While i can still use E at scrapping, i cannot send settlers to a settlement with E, instead i have to press enter. Would be interested in a fix, too.
  3. I had my biggest laughs at: Silver Shroud -> speaking as Silver Shroud -> facial animations U.S.S. Constitution -> The Captain Trouble Brewin (cause i have a friend, big chubby guy who is called "Buddy" and loves beer) The little unmarked Quest in Diamond City School Storywise: Curie's Quest Cabbot House (I really hope one dlc will continue Cabbots background) Here there be Monsters
  4. I add some wishes here for conversions: FO4 Jane Body to CBBE: http://www.nexusmods.com/fallout4/mods/8921/? http://www.nexusmods.com/fallout4/mods/8414/? http://www.nexusmods.com/fallout4/mods/9309/? Skyrim CBBE to FO4 CBBE http://www.nexusmods.com/skyrim/mods/16592/? http://www.nexusmods.com/skyrim/mods/70477/? http://www.nexusmods.com/skyrim/mods/60195/? Would love to anyone doing this, as i'm not able to do it myself.
  5. Just to add the info. My Game and NexusModManger installations were really messed up. After reinstalling Game, Mods and NMM everything works fine again.
  6. Hey there. Maybe someone can help me with a really weired problem. When the game came out in november i bought a new graphicscard: asus 3gb R9 280X-DC2 The driver version was: 15.7.1 Everything was fine, i could alt-tab and play on ultra and so on, no problems at all. Then there was an update, the crimson edition driver. After i updatet it, the problems began: When i alt-tab, the resolution of the game and on the desktop reduces to something like 200 by 200 pixels. (i use 1920*1080) Everything is stretched and i cannot revert it. I have to push the powerbutton to shutdown the computer. I have windowed mode borderless and use the configuration tool. It can also happen after i shutdown the game (without ever alt-tabbing, everthing is fine), and then start it again (problem occurs again). I allready uninstalled the crimson edition, and used the amd tool to completely remove all possible leftovers. I then reinstalled Version 15.7.1, but it still happens. Any hints are welcome. Thank you.
  7. Hey guys. I am, besides Fallout and stuff, a great fan of the age of napoleon and american war of indipendence. As you might know, at this time the tactics of field combat was the "Line", where hundrets of Soldier stood in Line, maybe 100 meters between them, standing still and shooting the other side. I would like to see this in Fallout 4, too. Minutemen against Synths or Raiders, all with Muskets and Bajonett only. Maybe a cannon or two for each side. Each Soldier with only 5-10 shots, then do a Bajonett-Charge. If this is scripted or batched, i wouldnt care. What do you think? Cool? Possible? Bad? Thank you.
  8. OK, i tested a bit more. After travelling around for a day or so, all npc's were floating around in weired poses. So its not really working. Was worth the try :D
  9. Ok, you can simply use "getpos x/y/z" to get the current location. Then use f.e. "setpos x 1" to move it. Also, you can use "setangle z value" (f.e. 0 degrees, then rotate it by using values between 0 and 360) This alle depends on the location the npc stands, so x/y can change. I was trying to execute an idle or animflavor, but it doesnt work. I tried playidle and some other commands. But nothing was working (AI on and off). Maybe if someone knows how to do this, he/she can add a comment on this. (if its possbile...) Also, i wanted to say, i dont know if this can cause weired things in the game. So use/try at own risk. Make backup of Savegames pls. I spawned my settler-mannequins on mostly empty spectacle island, for info.
  10. Havent tried it either. I dont know all the console command, but i'll give it a try later.
  11. Yeah, i would like to see that, too. Until it comes, maybe some people find this usefull: How to make mannequins with console: 1. Build your display room, stay in workshopmode 2. Spawn a settler with console command: player.placeatme 00020593 3. If you dont like the spawned settler, click them in console-mode and enter: markfordelete 4. Repeat until you like the settler (i delete all male and ghoul f.e.) / dont assign them to a settlement! 5. Now "use" the settler and command him to the point, where you want him to stand. This is a bit tricky, because they will move on. 6. When settler stands right, enter consolemode again, with settler clicked, enter: tai 7. The settler now has his AI disabled permanently, or until you toggle the command again. 8. Enter: openactorcontainer 1 9. Give settler the desired outfit and let him/her wear it by pressing T. 10. Done, you now have a mannequin. This will not work absolutely perfect. After restarting the game, i had one or two (out of 25) settlers moved a bit. I think this is because the game is not perfect about collision detection between npc and walls/floors. Hope you have some fun with this!
  12. Hello. So, there are many pretty faces in savegames here on the nexus. I saw that one guy made a face preset, which overwrites the preset 15 ingame. While faceripper is a very cool programm, presets would be more convinient. I would like to see the 15 most endorsed savegame faces (female of course, male is ok but i dont really care :D ) combined in a mod, to overwrite the vanilla presets. Should be possible? Thank you.
  13. I wonder if it is possible to "dig a hole in the ground" with a ladder or something going down, an put a "fitting" at the bottom, where player can start to build his own vault. And btw make Vault-Items available for building.
  14. Hello. This is what i was missing in vanilla: - List of all visited locations - "Completed" tag for every location (maybe take the "noteable loot from wiki for criteria") - explorer perk like in FO3 and NV - increase construction sites ground and hight - plain ground in settlements - rename settlers after their job (automatically) - auto enlist settlers to all open jobs (shops, food, defense, artillerie, etc.) - settlers shouldnt spawn at one point if fast-travelling to a settlement - mute companions that are not with the player, or decrease the amount of comments - track bobbleheads (one by one?) - track the magazines (per categorie? one by one?) - fusion core, use lowest first, and/or combine x of them to 1 fully loaded - fix weapon change bug Hope some of these things will make it into mods. Greetz
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