I am thinking about releasing maybe as beta.. but don't really want to fully devote to it as to have people complaining for updates XD Its just something I am messing around with right now. As of right now I believe you will need the niftools for 3dsMax 64bit 2010-2012, untill blender updates to import/export skyrim kf and nif files. For tutorial I used The Hologram s post (2nd page, 4th post down) It is a little confusing at first, but once you get it going.. the process is very very fast. Some animations import correctly and others some limbs are not correctly in place.