So, I realize that this was deemed impossible due to limitations on the actual engine itself allowing multiple types of weapons at the same time (or what I read) but I am wondering of possible solutions on the engine. Now, I realize all these solutions are animation intensive, but I will also say that I have animation/modelling/texturing experience (and degrees). I also have all of the tools for such an endeavor. First off, since this is based on Oblivion, the idea for two attacks already exists, as weapons can have multiple effects: can one of these be a second shot/attack? How much of this was removed for Fallout? I see the potential for special dual-wield guns that simply have an enchant effect akin to a second shot and an animation to make the appearance of dual wielding. Next, in a proposal for another solution for this issue: A separate button for an offhand attack that is effectively a very quick weapon swap that uses the secondary weapon. normally or in VATS. Think something like the old grenade button mod, but faster (if possible). This means you would have 'off-hand' new weapons, but it has the potential to be functional. Once again, this would require a bit of animation for each of the offhand weapon type, but that's only a couple of weeks worth of it. This is my favorite idea, personally. Also because it would allow for something like an alternate fire mode for most weapons. And lastly, but the most complicated if the above do not work: basically, you make an invisible follower with no dialog that's very small, and sits at the same center point of your character that fires a weapon when your character does. Honestly, this seems more complicated than the above, so I'm hoping something like this is not required. But it was a thought regardless, and may have other uses for something. I am willing to do the animation work for any of this, but I need people to either help me with scripting once FOSE comes out, or tell me how I'm way off and this is indeed not possible. But I do ask that the posts are honest FEEDBACK or talks for getting it going. Trolls be trollin elsewhere, I hope.