Hello! I would like to mark a helmet as quest item when equipped, but in Fallout 4 things are not as easy as in New Vegas for example. I know that I need to make a quest, make an alias, but I do not know a thing about quest and alias systems. Also the helmets are many, and they are spawned with a script. Why? Because I'm trying to update my True Hidden Helmets mod - right now normal, not hidden helmet is replaced at the moment of getting into player inventory with a hidden duplicate with same mods. But now for stability and other reasons I would like to replace the helmet when equipping it - but it makes other problems - what about dropping equipped helmet, or trading etc.? It would be the hidden one, not normal and we lose control about it. In New Vegas it was easy - mark hidden helmet as quest item. And that's why I need to learn how to set up proper, working quest and alias that would be refilled every time a hidden helmet is equipped (every hidden helmet has attached script so I could just place in OnEquipped event myAlias.ForceRefTo(self) but with my actual quest and alias it doesn't work). Any help would be greatly appreciated!