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Rohnin

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  1. Here you go http://gq-game-mods.blogspot.de/2013/09/witcher-2-all-story-abilities-mod.html
  2. You mean damage reduction - In-game displayed as "Armor"?! There is an entry for it, witch should look like this: <damage_reduction mult="false" always_random="false" min="XX" max="XX"/> found in the def_stats_item_armor.xml not the def_item_armor.xml
  3. So I created a "new" item with entity template, xml entry, meshes, textures and everything. It is working too, except of displaying the items model in-game. It just will not show! My question is how is the equip_template="XXXXXX" entry found in the def_item_.xmls is connected with the actual entity template (meaning .w2ent, meshes etc.) of that item? Is there an extra file to assigns the .w2ent to an entity template entry for the xml-files, if so where?
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