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incomplete

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  1. An FOV fix is out for people playing on PC. http://widescreengamingforum.com/node/19399 Default http://i.imgur.com/3THBdl.jpg Fov of 85 http://i.imgur.com/ZG9Ccl.jpg
  2. Figured out how to open the dds files, need to open the file up in a hex editor and remove the first 16 bytes. shame the 004 file has 13,500~ non descript texture files and there isn't an easy way to find what you want. The method of packing/unpacking doesnt allow larger filesizes either, which is a shame. if you want to sort through this mess, be my guest lol. http://i.imgur.com/xj2hPl.png
  3. hehe. FinalBIG won't work. Grab quickbms and the required script. http://aluigi.altervista.org/quickbms.htm <Program http://forum.xentax.com/viewtopic.php?p=65576#p65576 < script, just create a text file and paste the code in With this script you won't be able to extract BigFile_0000.big's but the others you can. The texture files are in /bigs/001/BigFile_0004.big and BigFile_0005.big. I'm having trouble opening the resulting dds files though, none of the programs i'm using will open them correctly :sad:
  4. Yeah actually just ended up bullying my way through the options and made myself a crappy texture just for kicks. http://i.imgur.com/cPIe6.png Nice learning experience, just need to get myself comfortable with the actual modelling side of things. Spent hours making that model and it isn't even accurate to what I was modelling it off lol.
  5. Awesome tut! I've made a quick model to substitute for the stock iron warhammer (pic :D) as someone who hasn't touched 3dsmax before this, how would I go about creating a texture for it? Or would have to wait for an updated nifskope for an easier time? I know how to manipulate textures for existing models but new ones/3dsmax is a whole different bag. Thanks.
  6. Would love to see this come into fruition. A lot of cities have their assigned areas already. Whiterun has the plains, wind and clouds districts while Windhelm has the Gray Quarter - The more prominent cities have their "sectors" cut up pretty clearly. Creating a new area for each and transitioning through a door/gate to get to another area, much like the Imperial city in oblivion, shouldn't be too hard, but what do i know, i barely played with CK/CS in morrowind and oblivion :tongue: Would love to see more stables, farms and a much larger market place in Whiterun as well, Whiterun is meant to be a big trading hub, but the square in Riften seems to have more traders :huh: In Windhelm I'd like to see many, many more dunmer and argonians wandering around, 7-8 of them shouldnt be cause for resentment. In Riften, I'd love to see a few more prominent families and possible questlines between them (and consequently attempts to route the thieves guild) it's cool and all how the Black-briars rule the city, but It'd be much cooler doing a questline bringing them there. Also more places for thieves to steal from, as it is it's pretty cool watching thieves get killed by guards, but i'd love to see a few more running around the rooftops and whatnot. In Markath, the warrens need work! some slums they are, each of them have their own room and bed and there are only 8 or so rooms. The Reach is a pretty big producer of silver ware and products but there seems to be only one family heading that?
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