Maybe you should state what your gig is about . . . cuz nobody really knows Start writing the game /// which is basically describing what the player will see . I expected a way to remove the empty spaces in open world games to compress the gameplay down. That is what my gig is about. And wondering how that could be achieved. Not gonna happen. You expect someone to redesign a game for you. Empty spaces in an open game world are usually not "empty" at all. In Horizon Zero Dawn you have monster encounters, resources, hidden treasures, side missions, merchants, lore bits etc. The same is true of Far Cry 6, but I could mention a few other ow games too. You have random encounters, resources, side missions, secret areas etc. Design of player progression in an open world game world takes these game elements (resources needed for crafting, xp gained in open world encounters/side quests etc.) into account. What would it take to castrate an open world game? Theoretically, it would be possible to create a hub somewhere near your first spawn point, with portals leading to each major and minor boss fights. Then the mod maker would need to disable cutscenes (I assume they are also a waste of time for you) or make them optional, rebalance progression, rebalance crafting, install chests or merchants in the hub that start offering the higher tier weapons at certain points, trainers that offer skills/spells/etc. depending on your level.... My bet is NOBODY will do that crap, especially not free. And if it's not free, expect a hefty price tag, because it's not a license plate replacer that even a noob modder can knock together in half an hour. My advice: try Monster Hunter World or Monster Hunter Rise. They are hub-based worlds, where you fast travel to your selected hunting grounds (these are relatively small areas). Whether the combat system and gear upgrade grind in those games are right up your alley is something you'll need to decide for yourself. monster encounters, resources, hidden treasures can be relocated and packed into more compact locations freeing up the empty space. Lore bits are just text. Can be accessed through the menu. Side missions fall into 1) Go there kill this 2) Go there collect this 3) Go there talk to this NPC Or any linear combination of the 3 above. Since we already put the collectables, enemies and NPCS into a compact area the side missions will be faster to do. Resources can be collected fine and better because it is more densely packed. Since the open spaces are removed the secret areas will be easy to access. The hub is a good start. All the NPCS can spawn in the hub to remove padding from side quests. Progression does not need rebalancing the portals leading to the boss fights will generate items and create progress that way. Someone will do it, because people can do incredible things if they try. Dont underestimate human will.