Jump to content

Ashfyr

Members
  • Posts

    82
  • Joined

  • Last visited

Nexus Mods Profile

About Ashfyr

Profile Fields

  • Discord ID
    Ashfyr
  • Country
    United States
  • Currently Playing
    Baldur's Gate 3
  • Favourite Game
    The Legend of Dragoon

Ashfyr's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. I ended up starting over on the mod with a different set of meshes from a previous version on the other mod, and it is working much better. thanks for your help though
  2. That did not work either. I can tell you it might be something else, since the meshes work fine when they are used as part of the base mod that I moved over to SSE, however, when I use the resources to create a new set of armor, that armor is invisible.
  3. Thank you very much, let me go ahead and give this a try and hope everything works. I already optimized them with NifOptimizer, but let me try bodyslide to see what I can do
  4. I have permission from the author to edit and add his mod to other mods, as long as I credited him. It was a few years ago that he gave me permission, but I see no reason I couldn't add it to a collection or something and upload to nexus here shortly.
  5. Sadly, it is a custom armor I have had permission to edit from a few years ago, however the AA is there, so I am honestly not sure what is going on. It might be the meshes themselves, but I have no idea what I am doing in nifskope. If anyone has the want to look at it, it is at https://www.dropbox.com/s/ne82b0akal515wb/Shadow%20Bow.7z?dl=0
  6. I am trying to make a mod using resources from an oldrim mod. Whenever I load the mod into the game, it is invisible. If anyone could look into the mod for me, I would be grateful. Please message me if you are willing to look at the mod for me to see what I am doing wrong. Picture of the inventory: https://imgur.com/UAWHfzL Picture of the actor with the armor equipped: https://imgur.com/PHgeQ3f I can message you the link for the mod if you are willing to look into it for me
  7. It is actually from Immersive Weapons http://skyrim.nexusmods.com/mods/27644//?. The Particular Weapon in the picture is the Orcish Spear
  8. Maybe make one of the intended victims a replacement master light armor trainer to make up for the loss of nazir?
  9. Hd texture pack? Was hoping for something not done personally....
  10. I learned quite a bit about scripting playing around with the construction set with oblivion, though according to Bethesda, the new CK uses a different script set, so need to relearn a lot of things. And as far as mastering the CK, the numbers you gave are about right if you plan to master everything i would say, but if it is like the CS, (according to BethBlog, it is), most of the more difficult functions i most likely wont use. (animation, etc). I believe that the rest shouldn't take nearly as long, going by the CS for comparison. Anyways, I was wrong about how long it would take to learn modeling, I admit, though I am learning a lot each day I practice. :) Though, I don't think Blender likes me very much. Related to the mod though, 747823 has allowed anyone to use his mod's resources, so I will be including a number of items from it in the mod. Ok, to add some stuff here: - I am actually "good" not "decent" when it came to using the CS, hopefully same holds true of the CK. - I guess mod "team" was a mis-statement, since I am really looking for people to contribute here and there, not particularily stay with me in the making. - Concept Artist? You mean someone to draw the items? I am actually a rather good artist when it comes to weapons, but really suck at drawing armors and the like. though i am sure I could probably manage buildings without a problems, though I have never tried. Though, I have no Scanner at the moment, so Getting those drawings online may be a problem. - I like the planning Idea you gave, I will do that Thank you for the input and the help
  11. Yes, that would be great, I am going to try to make my mod as compatible to other mods as possible, and would love to release a compatibility patch, or something similar.
  12. Make sure that in skyedit that it didn't try to add 0 pieces of each armor, like it has for me before, also, it may be because that vendor does not sell armor naturally?
×
×
  • Create New...