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Ashfyr

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Everything posted by Ashfyr

  1. I ended up starting over on the mod with a different set of meshes from a previous version on the other mod, and it is working much better. thanks for your help though
  2. That did not work either. I can tell you it might be something else, since the meshes work fine when they are used as part of the base mod that I moved over to SSE, however, when I use the resources to create a new set of armor, that armor is invisible.
  3. Thank you very much, let me go ahead and give this a try and hope everything works. I already optimized them with NifOptimizer, but let me try bodyslide to see what I can do
  4. I have permission from the author to edit and add his mod to other mods, as long as I credited him. It was a few years ago that he gave me permission, but I see no reason I couldn't add it to a collection or something and upload to nexus here shortly.
  5. Sadly, it is a custom armor I have had permission to edit from a few years ago, however the AA is there, so I am honestly not sure what is going on. It might be the meshes themselves, but I have no idea what I am doing in nifskope. If anyone has the want to look at it, it is at https://www.dropbox.com/s/ne82b0akal515wb/Shadow%20Bow.7z?dl=0
  6. I am trying to make a mod using resources from an oldrim mod. Whenever I load the mod into the game, it is invisible. If anyone could look into the mod for me, I would be grateful. Please message me if you are willing to look at the mod for me to see what I am doing wrong. Picture of the inventory: https://imgur.com/UAWHfzL Picture of the actor with the armor equipped: https://imgur.com/PHgeQ3f I can message you the link for the mod if you are willing to look into it for me
  7. It is actually from Immersive Weapons http://skyrim.nexusmods.com/mods/27644//?. The Particular Weapon in the picture is the Orcish Spear
  8. Maybe make one of the intended victims a replacement master light armor trainer to make up for the loss of nazir?
  9. Hd texture pack? Was hoping for something not done personally....
  10. I learned quite a bit about scripting playing around with the construction set with oblivion, though according to Bethesda, the new CK uses a different script set, so need to relearn a lot of things. And as far as mastering the CK, the numbers you gave are about right if you plan to master everything i would say, but if it is like the CS, (according to BethBlog, it is), most of the more difficult functions i most likely wont use. (animation, etc). I believe that the rest shouldn't take nearly as long, going by the CS for comparison. Anyways, I was wrong about how long it would take to learn modeling, I admit, though I am learning a lot each day I practice. :) Though, I don't think Blender likes me very much. Related to the mod though, 747823 has allowed anyone to use his mod's resources, so I will be including a number of items from it in the mod. Ok, to add some stuff here: - I am actually "good" not "decent" when it came to using the CS, hopefully same holds true of the CK. - I guess mod "team" was a mis-statement, since I am really looking for people to contribute here and there, not particularily stay with me in the making. - Concept Artist? You mean someone to draw the items? I am actually a rather good artist when it comes to weapons, but really suck at drawing armors and the like. though i am sure I could probably manage buildings without a problems, though I have never tried. Though, I have no Scanner at the moment, so Getting those drawings online may be a problem. - I like the planning Idea you gave, I will do that Thank you for the input and the help
  11. Yes, that would be great, I am going to try to make my mod as compatible to other mods as possible, and would love to release a compatibility patch, or something similar.
  12. Make sure that in skyedit that it didn't try to add 0 pieces of each armor, like it has for me before, also, it may be because that vendor does not sell armor naturally?
  13. The first part is mostly done. the only part left is the quest, but if it is similar to the construction set, the quest will take around 20 mins to finish once the ck is done, so it is basically done Judging from your comments, I would say that you do not know how to do everything on the list. You are not a modeler and not an animator and are looking for someone to do those items on the list that you don't know how to do. Ok, the only thing on that list I don't know how to do is create new models, but as far as not knowing animation, I never said anywhere that there was going to be new animations? Plus, I learn rather fast, so not knowing how to model is probably only a few tutorials away I think, depending on how much depth modeling needs.
  14. The first part of the mod is actually already done. I just need to finish a few minor parts of the mod that are really easy and then the twilight assassins part will be released. As for why naming the mod after myself, no reason really, and am completely open for new names. As for modding knowledge, I am a decent modder and have made mods for morrowind and oblivion, though i have never felt the need to release them since most of them were made to see if i could do it and thats really it. I am a middling scriptor and know my way around nifskope and tesnip, but have no idea what to do in blender or 3dsmax. I also dont even know where to begin with new animations or editing them. I am good at creating ideas mostly, and was very good at using the construction set for both morrowind and oblivion. As far as ambitious, i prefer to make ideas that i know how to complete, and just need help doing it. I know how to do everything on the list, i am just impatient and would prefer not to wait for months that it would take me to complete the job myself. @TheElderInfinity - i do not know how to create the meshes other than importing obj models into nifs, and as far as textures, i can create normal maps and edit textures, but that is the extent of my working with new models. Most of what i can do is manipulation of vanilla assets and creating new locations, and making mods that use vanilla assets. I can import meshes and know how to create stand alone weapons and armors. I also know a little about scripts. I am going to put the mod together and edit the different peices to make sure they work together and troubleshoot any problems.
  15. We now have permission from NebuLa1, devils86, and Concept83 to use their mods in the Overhaul (2k Skyrim Textures, Stalhrim Weapons and Armor, and Be A Better Mage with Unique Spells), and have voice acting from Admiral Kong in the Twilight Assassins Mod. Thank you all.
  16. I tried hex editing with Tesnip, yet it didnt work. The arrows dont do damage or make people hostile, yet the paralyze enchant doesnt activate. maybe have to wait a couple days for the CK
  17. I am in need of any Meshes and Textures to go with them for a Overhaul. I am currently looking for weapons and Armor, Preferably Not retextures of vanilla assets, but completely new items, and also I would prefer them not to be "skimpy" or revealing armors. Would like a lot of Bow, 1h Sword/Dagger, and 2h Sword, maybe a few Maces and Shield, not so many warhammers and axes though. Would love some crossbow Meshes based off of the Dwarven Centurion Arm one, detailed here Assassin's Armory Also, I need a female Voice Actress to play the part of Kyne, and say these lines in a tone speaking of cold fury, like the calm after anger leading up to premeditated murder I think (preferably in .wav format): Thank you in advance for any help and you name will be mentioned in the final mod. (Of course)
  18. Yes, it is going to be completely modular and everything will be optional. I am hoping to find someone who can create a great GUI program that walks players through it either through a exe or fomod. Keeps me from having to do a lot more work as well :sweat: I also decided on that the same you did. I hated downloaded compilations when I don't use everything in it and have no choice. and since I am wanting ideas and help, it streamlines the process a tad
  19. is the model a nif or obj? and do you have dds or tga textures?
  20. Also, I am looking for New Ideas to put into the mod as well, so feel free to comment with ideas. :thumbsup:
  21. Ashfyr Skyrim Overhaul What this mod does: The point of this mod is to completely overhaul Skyrim’s quest mechanics, Perk system, and add entirely new content. This mod is completely modular, meaning that you do not have to activate the entire mod if you only want one feature of the mod, etc. If you activate the entire mod however, you will find that your game is uniquely enhanced, from better graphics, to less leveled foes, even down to entire new cities and even holds. Currently planned in Ashfyr Skyrim Overhaul: Twilight Assassins: This part of the mod adds Assassins dedicated to Jhunal and Kyne, also known as Julianos and Kynareth, to various parts of Skyrim and includes a quest to hunt them down and slay them. Jhunal’s Assassins are the Dawn Assassins, a group made entirely of males. Kyne’s Assassins are the Dusk Assassins, a group made entirely of females. Lastly, there is rumored to be a dead assassin of the Twilight Order, dedicated to Akatosh.[/color][Need Female Voice Actor for Kyne] Fast Travel Rebalanced: This adds Carriages and stables to the Hold cities that currently to not possess them. (Falkreath, Morthal, Dawnstar, and Winterhold) It adds Boat travel to the cities that have docks and optionally adds a dock to Winterhold. (Dock Cities are Windhelm, Solitude, Riften, and Dawnstar) Also included as an optional .esp file is Teleportation from either Winterhold College and/or The Vigilantes of Stendarr to your player homes along with various other locations, but no teleportation back, unless you hire a mage to build you a portal. [Need Someone capable of Scripting here most likely] Winterhold Rebuilt: This part allows you to rebuild Winterhold in all its former glory. This includes adding docks (Fully supportive of Fast Travel Rebalanced), More Craftsmen, Homes, and includes the possibility of you becoming a Thane of Winterhold. Quest Rewards Redone: Tired of just getting gold for helping someone, or not even getting anything? Well, this part is for you. First, it makes all of the Quest Weapons and Armors Unique. (This includes the Thane Blades, Anceint Shrouded Armor, Morvath’s Boots, Etc.) Second, it adds new Weapons, Items, Armor, Spells, and more as rewards versus just always getting gold. [Need new Meshes and Textures for this part. Tons of them] Graphics Overhaul: This part adds new textures for almost everything in the game. You have a choice of both HD or more performance based textures. New Animals and Foes: Is getting attacked by the same trolls or adventures getting old? Then install this for your troubles. This will renew your fear of turning corners in a large dungeon fast. Dragons will now actually be able to kill you again. Some foes won’t just be renamed vanilla creatures. (Udefrykte, the Pale Lady, etc.) It will revamp the various thugs and assassins sent to kill you, along with various Draugr groups. [Need new Textures or Meshes for Unique creatures] Less Leveled: This mod attempts to make the game less leveled and less of a Radiant AI. It will bring back memories of Morrowind when you can go into a dungeon at level 1 and find level 30-40 foes, and die quickly, or reversely, you can wander into a dungeon at level 81, and find very easy to kill foes around level 5-10 wandering the dungeon. We found that it is very immersion breaking to find weak foes guarding Alduin’s entrance into Sovngarde for example. [Need Helpers, This part too large for one person, to massive a task] [NOTE: Things that pertain only to helping modders are in blue] current mod Team (Anyone who contributes):
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