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Mckye

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  1. Alright, here is my load order, I need some help spotting the conflict that is causing my CTD, hopefully someone can give me some direction. BTW, the CTD is roughly every 15 minutes or so, sometimes less, sometimes more. Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CALIBR.esm CRAFT.esm FOOK2 - Main.esm FOOK2 - [*censored*] World And Neighbourhood Kit.esm FOOK2 - [DIK] DLC Improvement Kit.esm Mart's Mutant Mod.esm HairPack.esm MARCOSstimpack0.8.esp Auto Aim Fix v1.1.esp Realistic Sneak Mod.esp Xepha's Darker Nights.esp SniperZooming.esp MrSlackPants-Radiation.esp RadBooze.esp Bottle That Water.esp ACE2-0.esp CombatEnhanced-Package v02.esp CALIBR Ammo Schematics - CRAFT.esp CRAFT - Activation Perk.esp hair_add_npc.esp Sprint Mod.esp UPP - Pack 1.esp UPP - Pack 2.esp UPP - Original Perks.esp UPP - Experience Perks.esp UPP - Beverage Perks.esp UPP - Quest Perks.esp FOOK2 - Main.esp FOOK2 - [EVE] Energy Visuals Enhanced.esp FOOK2 - [DIK] DLC Improvement Kit.esp FOOK2 - Mothership Zeta.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - No Corpse Flies.esp Mart's Mutant Mod - No Geckos.esp Mart's Mutant Mod - Increased Spawns.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Reduced Wasteland Spawns.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp Improved Covert Ops Perk.esp OneEyedDog2.esp Dogmeat Leather Armor - no crafting.esp Total active plugins: 53 Total plugins: 65
  2. Thank you so much for posting this amazing walkthrough, it makes my life so much more simple. However, I do have one question, Somewhere along the way, my game lost a few textures/meshes; so far, I have only noticed it on the Rivet City Guards, I believe it is a misplaced texture/mesh for the FOOK Uzi and a few other guns. if someone could tell me or screenshoot me a picture of the proper file placements for these guns I would be most grateful. If perhaps its a problem with my load out, I will post my current load order. Fallout3.esm FakePatch_v1.5.0.22c.ESM Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm CALIBR.esm FOOK.esm CRAFT.esm FWE_FO3_Wanderers_Edition.esm Mart's Mutant Mod.esm HairPack.esm Unofficial Fallout 3 Patch.esp Unofficial Fallout 3 Patch - The Pitt.esp Unofficial Fallout 3 Patch - Operation Anchorage.esp VATSFixOff.esp FOOK.esp FOOK - Anchorage.esp Stealthboy Recon Armor - CRAFT.esp FOOK - The Pitt.esp FOOK - Broken Steel.esp FOOK - Point Lookout.esp FOOK - Tougher Enemies.esp FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp FOOK - Additional Power Armor Training.esp FOOK - Reduced Armor Boni.esp FOOK - Free Play After MQ.esp FOOK - Owned!.esp FOOK - Fawkes Quickfix.esp MyFOOK - The Pitt Ammo Press.esp CALIBRxMerchant.esp FWE_01_COMBAT.esp FWE_02_COMBAT_II.esp FWE_03_CHARACTER.esp FWE_04_CHARACTER_II.esp FWE_05_ITEMLOOT.esp FWE_05_ITEMLOOT_II.esp FWE_05_ITEMLOOT_III.esp FWE_06_SPAWNS.esp FWE_07_IMMERSION.esp FWE_08_FEATURES.esp FWE_00_QUEST.esp FWE Compatibility - FOOK.esp WeaponModKits.esp WeaponModKits - FOOK + FWE.esp WeaponModKits - FOOK.esp WMKAA12Shotgun.esp WMKAA12Shotgun - FOOK.esp Mart's Mutant Mod - FOOK + FWE.esp Mart's Mutant Mod.esp Mart's Mutant Mod - Increased Spawns.esp Mart's Mutant Mod - Increased Increased Spawns.esp Mart's Mutant Mod - Feral Ghoul Rampage.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - No Corpse Flies.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp CRAFT - Activation Perk.esp TheOutbreak - WMS Vanilla Combo Pack - C24H.esp UPP - Pack 1.esp UPP - Original Perks.esp UPP - Pack 2.esp UPP - Quest Perks.esp UPP - Experience Perks.esp UPP - Beverage Perks.esp Existence2.0.esp Bottle That Water.esp Rivens_Eyescapes.esp eyes_hairpack_en.esp hair_add_npc.esp Total active plugins: 75 Total plugins: 76 PS: I did follow the guide more or less 'to the letter', so most answers about my setup can be derived from that. And once again, PLEASE PLEASE PLEASE help me make my favorite game with my favorite mods playable again, I would be eternally grateful! PPS: I know this is the third time I have posted a similar question, but apparently I keep putting it in the wrong forums :( sorry, I think I got it this time.
  3. Thank you so much for posting this amazing walkthrough, it makes my life so much more simple. However, I do have one question, apparently I am having the same problem as the previous poster. Somewhere along the way, my game lost a few textures, so far, I have only noticed it on the Rivet City Guards, I believe it is a misplaced texture/mesh for the FOOK Uzi and a few other guns. if someone could tell me or screenshoot me a picture of the proper placements for these guns I would be most grateful. If perhaps its a problem with my load out, I will post my current load order. Fallout3.esm FakePatch_v1.5.0.22c.ESM Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm CALIBR.esm FOOK.esm CRAFT.esm FWE_FO3_Wanderers_Edition.esm Mart's Mutant Mod.esm HairPack.esm Unofficial Fallout 3 Patch.esp Unofficial Fallout 3 Patch - The Pitt.esp Unofficial Fallout 3 Patch - Operation Anchorage.esp VATSFixOff.esp FOOK.esp FOOK - Anchorage.esp Stealthboy Recon Armor - CRAFT.esp FOOK - The Pitt.esp FOOK - Broken Steel.esp FOOK - Point Lookout.esp FOOK - Tougher Enemies.esp FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp FOOK - Additional Power Armor Training.esp FOOK - Reduced Armor Boni.esp FOOK - Free Play After MQ.esp FOOK - Owned!.esp FOOK - Fawkes Quickfix.esp MyFOOK - The Pitt Ammo Press.esp CALIBRxMerchant.esp FWE_01_COMBAT.esp FWE_02_COMBAT_II.esp FWE_03_CHARACTER.esp FWE_04_CHARACTER_II.esp FWE_05_ITEMLOOT.esp FWE_05_ITEMLOOT_II.esp FWE_05_ITEMLOOT_III.esp FWE_06_SPAWNS.esp FWE_07_IMMERSION.esp FWE_08_FEATURES.esp FWE_00_QUEST.esp FWE Compatibility - FOOK.esp WeaponModKits.esp WeaponModKits - FOOK + FWE.esp WeaponModKits - FOOK.esp WMKAA12Shotgun.esp WMKAA12Shotgun - FOOK.esp Mart's Mutant Mod - FOOK + FWE.esp Mart's Mutant Mod.esp Mart's Mutant Mod - Increased Spawns.esp Mart's Mutant Mod - Increased Increased Spawns.esp Mart's Mutant Mod - Feral Ghoul Rampage.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - No Corpse Flies.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp CRAFT - Activation Perk.esp TheOutbreak - WMS Vanilla Combo Pack - C24H.esp UPP - Pack 1.esp UPP - Original Perks.esp UPP - Pack 2.esp UPP - Quest Perks.esp UPP - Experience Perks.esp UPP - Beverage Perks.esp Existence2.0.esp Bottle That Water.esp Rivens_Eyescapes.esp eyes_hairpack_en.esp hair_add_npc.esp Total active plugins: 75 Total plugins: 76 PS: I did follow the guide more or less 'to the letter', so most answers about my setup can be derived from that. And once again, PLEASE PLEASE PLEASE help me make my favorite game with my favorite mods playable again, I would be eternally grateful!
  4. Thank you so much for posting this amazing walkthrough, it makes my life so much more simple. However, I do have one question, apparently, somewhere along the way, my game lost a few textures, so far, I have only noticed it on the Rivet City Guards, I believe it is a misplaced texture/mesh for the FOOK Uzi. if someone could tell me or screenshoot me a picture of the proper placements for the UZI I would be most grateful. If perhaps its a problem with my load out, I will post my current load order. Fallout3.esm FakePatch_v1.5.0.22c.ESM Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm CALIBR.esm FOOK.esm CRAFT.esm FWE_FO3_Wanderers_Edition.esm Mart's Mutant Mod.esm HairPack.esm Unofficial Fallout 3 Patch.esp Unofficial Fallout 3 Patch - The Pitt.esp Unofficial Fallout 3 Patch - Operation Anchorage.esp VATSFixOff.esp FOOK.esp FOOK - Anchorage.esp Stealthboy Recon Armor - CRAFT.esp FOOK - The Pitt.esp FOOK - Broken Steel.esp FOOK - Point Lookout.esp FOOK - Tougher Enemies.esp FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp FOOK - Additional Power Armor Training.esp FOOK - Reduced Armor Boni.esp FOOK - Free Play After MQ.esp FOOK - Owned!.esp FOOK - Fawkes Quickfix.esp MyFOOK - The Pitt Ammo Press.esp CALIBRxMerchant.esp FWE_01_COMBAT.esp FWE_02_COMBAT_II.esp FWE_03_CHARACTER.esp FWE_04_CHARACTER_II.esp FWE_05_ITEMLOOT.esp FWE_05_ITEMLOOT_II.esp FWE_05_ITEMLOOT_III.esp FWE_06_SPAWNS.esp FWE_07_IMMERSION.esp FWE_08_FEATURES.esp FWE_00_QUEST.esp FWE Compatibility - FOOK.esp WeaponModKits.esp WeaponModKits - FOOK + FWE.esp WeaponModKits - FOOK.esp WMKAA12Shotgun.esp WMKAA12Shotgun - FOOK.esp Mart's Mutant Mod - FOOK + FWE.esp Mart's Mutant Mod.esp Mart's Mutant Mod - Increased Spawns.esp Mart's Mutant Mod - Increased Increased Spawns.esp Mart's Mutant Mod - Feral Ghoul Rampage.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - No Corpse Flies.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp CRAFT - Activation Perk.esp TheOutbreak - WMS Vanilla Combo Pack - C24H.esp UPP - Pack 1.esp UPP - Original Perks.esp UPP - Pack 2.esp UPP - Quest Perks.esp UPP - Experience Perks.esp UPP - Beverage Perks.esp Existence2.0.esp Bottle That Water.esp Rivens_Eyescapes.esp eyes_hairpack_en.esp hair_add_npc.esp Total active plugins: 75 Total plugins: 76 PS: I did follow the guide more or less 'to the letter', so most answers about my setup can be derived from that.
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