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Crotaro

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Everything posted by Crotaro

  1. Like! I totally forgot about the mechanic of one of my most used shouts x.X Love that shout and yeah, if this shout does techwise pretty much this adding/removing thing based on the weather, it could be useful for the enabling/disabling of the spells :D
  2. Daaamn, couldn't reply to my thread because of the lot of schoolwork I had in the past days, may you forgive me x.X So scripting has unexpected consequences/results? Makes it a lot harder of course plus it would require more testing time...but I might have an idea about that. To the spell-fortification effects...yeah it could be a kind of passive trait, but I would want new spells as well, not just fortification on existing/vanilla ones^^ That table of suggested new spells I find really really awesome. Of course it's unlikely that every single of them would be made the way I imagine it when I read the spellname, but they sound like some neat things. So to that idea about the scripting issue. Please correct me if I'm wrong or talking nonsense, because as I said, I don't know much about scripting or modding. Provided that the custom spells have already been programmed, shouldn't it be easy to say like "Weather 'Snowstorm' kicks in -> enable Spell usage of <insert all Ice/Water/Air spells>" ? Because, as of what I observed, Skyrim has clear borders when it comes to weather changes. Like in the Frostfall Mod it tells you in a message "A furious snowstorm is coming up" or something like that, although you can't yet see the snowstorm itself. Sometimes this fluent change between two weather types bugs and the raging thunderstorm is immediately replaced by clear sky... What I wanna say is: Shouldn't it be possible to disable all the unfitting spells(to the current weather of course)just as if they were on the "One use of greater Powers per day"-cooldown, while every other spell stays enabled? That was my idea of how it might be easiest and most unrisky to script...again, correct me if I'm talking Mudcrabpoop EDIT: Already a big thanks for the interest you share in the idea :3
  3. Yeah kind of like the Blizzard and Lightning Storm, but being linked to the current weather going on(therefore having to have either additional/different effects or more damage in general, otherwise noone would use those new spells^^). Plus there could be some neat spells like conjuring wind-water atronarchs(when it's raining heavily for example) EDIT: About the druid mod(s): Yeah there are two druidic mods out, one that basically provides a questline to transform into 4 different, elemental based, beasts. The other is this here(http://skyrim.nexusmods.com/mods/37665//?), which adds 25 new spells and a few other things, but those are spells revolving around nature, like growing vines to root(no pun intended)the enemy or transforming your arm into a treebranch to use it as weapon. But there's nothing about the weather-type of magic I'm looking for :/
  4. Even tho soooo many thoughts fly around in my mind right now at this idea, I'm trying to keep it short and to the point. First off: I have not a single clue of modding, so I don't even know if this was possible at all. The largest modifications I did myself to any Elder Scrolls game were things like altering the damage/effect of a spell or place some special item at a certain location. Being hoenst here, I have no idea how to mod. Now to my idea: I saw there's already a mod out that allows you to change the weather, but that's not what I would be looking for. I want some mod that gives awesome(yet balanced)spells, BUT also kind of a restriction on when I'm able to use them. You see I was walking up on High Hrothgar, summoning a thunderstorm, when I thought "Hey...why should the snow all of a sudden become rain, when it's waaay below 0°C up here?" So I thought of: What if I wouldn't manipulate the weather itself, but use the given weather to my advantage as a mage? I'd like to have the weather dictate which of my most powerful spells I could cast. I see I already type waaay too much again probably, so down in one sentence, including an example. I want to be able to call down lightning when it's actually raining, and not in plain sunshine, although in sunshine I would want to e.g. call down some laser-like pointed sun ray to burn my enemies. That's as short as I can get >,< So what do you think of this? And is there a modder out there who would be so awesome to do something like this? PS: If one wants ideas of what spells in which weather to cast, I can come up with one or another quite spontaneusly^^
  5. Okay, I already found out: For everyone with the same problem: Go into your Skyrim folder and search for d3d9.dll, and delete this one, it should fix that specific error
  6. Could you, by time, tell me what to do? I don't know what you mean by "you were using an anti-lag d3d9.dll" nor do I know where to get a non-anti-lag d3d9.dll, and I'm having this exact error message >,< Would be soooo thankful if you could help me
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