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Requiem-dragonborne.esp missing master?!?
remotecontrol replied to remotecontrol's topic in Skyrim's Skyrim LE
Requiem - Resources THANKyou !!! -
Wryebash says that (Requiem-dragonborne.esp) is missing the master file called Requiem - resources.esp ...which to the best of my understanding doesn't exist. I needed this because immersive creatures DB.esp needed requiem-draginborne.esp... so I got that and now am stuck with a missing and potentially non existent master file :sad: ALso, might want to note that the version that I installed of requiem IS the dragonborne needed version... but it didn't make a requiem-dragonborne.esp, which is why I had to go download one. Any help or insight on why this is so convoluted? Any fix for my missing master file?
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What does it mean when you find a random cluster of arrows (iron i think) just hanging in thin air like a spiky ball. Sometimes they are on the ceiling ...usually in a dungeon. Started to happen after installing Framcescos overhaul.
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failed to enumerate ...yada-yada
remotecontrol replied to remotecontrol's topic in Skyrim's Skyrim LE
Mine started acting up yesterday. I got Dawngard, had to go work in the woods for 4 days pretty much right after that ...came home and started getting this message. It seems to stop when I have steam running when I start the game with SKSE (script extender launcher exe) but if steam inst on running already I get that message. -
I only have about 25 mods and I get this message when I try to launch Skyrim from my SKSE-launcher. Once steam is running, I can start the game and I don't get the message. Also, I don't even know what subscribing to mods MEANS. I don't think I have ever subscribed to any of them... as I have heard there is a 50 mod subscription limit. So what is wrong. BTW, it all started after I got Damnguard er, Dawnguard, reinstalled everything, then dawnguard, then did up all my mods, so everything was fresh and in order.... -_-'
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Wryebash unable to start after BOSS update...
remotecontrol replied to remotecontrol's topic in Skyrim's Skyrim LE
I muchly appreciate the link, friend... but I am not sure about what exactly I'm looking at on that page, like... what do I click? EDIT: NVM... I needed to click download "download gnu tarball" ...LOL, whats a TARBALL? -
I had JUST had wrybash open like 10 minutes before. The only thing I had done since was to get a new BOSS update install that and then wryebash decided to start gimping out. I don't know what happened and can't find very much about it online. Would like to go back to the OLD version of BOSS (before the gimp phenomenon began) but I had deleted the older version as I put the new one in the folder I keep those things in. Now I can't FIND the older version. I tried both the archive and the installer version... still no wryebash. This never happened to me before and I been using wryebash since Oblivion, so I dunno... halp?
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right after cobl ...black eyes
remotecontrol replied to remotecontrol's topic in Oblivion's Mod troubleshooting
what if a person were to take out the eye meshes and textures from the race files before installing it? how do you know wich race is has eyes conflicting with cobl? ...I had rens races/hairs and the hairs were fine !?! why do the eyes have to be all screwed up. is rens ok with cobl? ...also, I tried deactivating beautiful people and rens and stuff and it didnt change anything... I tried bashing all the faces (eyes) ...still no help. Hasn't someone created a program that causes two things trying to do the same thing to just erase them both and make them share one...? it just makes sense. I thought thats what wryebash did, guess I was wrong. actually, I just realized ...I forgot to download and install the -cosmetics-pack- along with cobl.... Im assuming thats why. LOL, i just realized that after uninstalling and installing again :wallbash: I will now try to add rens races again... if something goes wrong I give up and will be taking up basket weaving instead... :thumbsup: -
right after cobl ...black eyes
remotecontrol replied to remotecontrol's topic in Oblivion's Mod troubleshooting
what if a person were to take out the eye meshes and textures from the race files before installing it? how do you know wich race is has eyes conflicting with cobl? ...I had rens races/hairs and the hairs were fine !?! why do the eyes have to be all screwed up. is rens ok with cobl? ...also, I tried deactivating beautiful people and rens and stuff and it didnt change anything... I tried bashing all the faces (eyes) ...still no help. Hasn't someone created a program that causes two things trying to do the same thing to just erase them both and make them share one...? it just makes sense. I thought thats what wryebash did, guess I was wrong. -
What do black eyes mean? Not all the selections are black but about half of them are black now since I put cobl in there. I checked for conflicts and saw conflicts... included faces (inc. eyes) in bashed patch and still there are black eyes in NPCs, from what I see it seems to be all the elves... I think. This is a most annoying problem ... between this and the googly eyes problem I dunno which is worse. At least I fixed the googly eyes thing before, but nothing is working for this one. Oblivion.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Francesco's Optional New Creatures Add-On.esm CM Partners.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm Mart's Monster Mod for OOO.esm Silgrad_Tower.esm GTAesgaard_2.esm Solstheim Recreated.esm Cobl Main.esm HorseCombatMaster.esm Unofficial Oblivion Patch.esp DLCShiveringIsles.esp Natural_Weather_by_Max_Tael.esp Natural_Habitat_by_Max_Tael.esp no_wind-2578.esp Natural_Water_by_Max_Tael.esp 300_Combat Sounds.esp FlyingCameraMod.esp Fran_Lv30Item_Maltz.esp Francesco's More Wilderness Life.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Dungeon Chest Loot.esp Francesco's Optional Dungeon Chest Locks.esp Francesco's Optional Leveled Guards.esp Francesco's Optional House Chest Loot.esp Francesco's Optional New Adventurers.esp Francesco's Optional Vendor Tweaks.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Quests.esp Francesco's Optional Leveled Arena.esp Cobl Glue.esp Cobl Si.esp OOO 1.32-Cobl.esp Oscuro's_Oblivion_Overhaul.esp OOO-Map_Markers_Stock.esp Mart's Monster Mod for OOO.esp Mart's Monster Mod - Diverse Creature Skins.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Zombies for Body Meshes.esp Mart's Monster Mod - No Slimes.esp Mart's Monster Mod - Vindasel.esp Mart's Monster Mod - Foxes.esp Mart's Monster Mod - Bats Addon.esp Mart's Monster Mod - More Wilderness Life.esp Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Friendlier Factions OOO+FCOM.esp KDCircletsOOOOptimized - Loot Only.esp MMM-Cobl.esp GTAesgaard.esp HeartOftheDead.esp Mart's Monster Mod - City Defences.esp Natural_Vegetation_by_Max_Tael.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp Bullettimemod.esp BuyLockpicks.esp DecoratorAssistant v1.1.esp moremerchantmoneyv1.1.esp Salmo the Baker, Cobl.esp Silgrad_Tower_Travel.esp OOO-Level_Stock.esp Francesco's 10 days respawn time - 1-20 day lenght rescale.esp Mart's Monster Mod - Resized Races.esp GTAesgaard_2.esp Thorlak Island.esp Hammerfell.esp KT_CustomRaceFix.esp Cobl Races.esp Cobl Races TNR.esp Cobl Races TNR SI.esp Tabaxi_Race_Default.esp Elves Of Lineage II.esp ChimerofLight_Race.esp AsianElves.esp Bloodknuckle Race.esp Night Elves babbed.esp DreamWalker.esp Cyrse Race.esp Cobl Races - Balanced.esp Cobl Silent Equip Misc.esp Bashed Patch, 0.esp curevampirepotion.esp Regard_FemaleCostume.esp The Below.esp Gypsy Moon.esp Deadly Reflex 5 - Timed block and 150% damage.esp DeadlyReflex 5 - Combat Moves.esp
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Using OMOD-ready mods
remotecontrol replied to remotecontrol's topic in Oblivion's Classic Discussion
k, so now Im there... I got a big list under relative path... what do I do now? You need to activate the mods you want either double click on it, or select it and then click on activate at the bottom of the OBMM screen. And it will install it for you. Then all you need to do is put it in the right load order, if you have many mods installed. I was installing Oscuro's overhaul and there was a ton of things to select ... I just clicked activate and seemed to work, thus far anyweys. -
Using OMOD-ready mods
remotecontrol replied to remotecontrol's topic in Oblivion's Classic Discussion
k, so now Im there... I got a big list under relative path... what do I do now? -
Using OMOD-ready mods
remotecontrol replied to remotecontrol's topic in Oblivion's Classic Discussion
I'm convinced... I am now a OMOD man. Mostly for the ability to uninstall with no head-ache. :woot: -
so, I clicked the egg and got a virus :blink: ...just kidding :biggrin: did it hurt? you know ...laying a egg? :ninja:
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oooo and my favorite music video http://www.youtube.com/watch?v=RwomB4IPSoE...feature=related k, Im done