Jump to content

eternal85

Supporter
  • Posts

    20
  • Joined

  • Last visited

Nexus Mods Profile

About eternal85

eternal85's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. 3) Restored Brotherhood of Steel alternate ending which allows you to kill Maxson and become Elder of the Brotherhood of Steel forces in the Commonwealth, and keep Danse. It would be nice if Bethesda would do this, but I'm not holding my breath about them doing this. There's actually voice files which can even be listened to on youtube which show this alternate ending, the files are -in- the game, so at least there's that and it won't require any voice work (to my knowledge, it's completely voiced).
  2. That would also be fun! What if the airship could only go to settlements that have a landing pad with a vertibird on it, for travel between the settlement and the airship? Just go to the bridge and use a computer to select from a list of your settlements have have such a landing pad and the airship moves to defend and hover over the settlement. It would be a very immersive mod and a fun story item.
  3. Game wont allow me to even select her. So i cant assign her to anything... Too bad, you could use a mod to lock her into a room.
  4. Okay, so, the following might have minor spoilers. In a Far Harbor mission you are in a digital world environment and at one point you can place these small dome-like turrets. I'd like to see something similar in game if at all possible, just without the digital look. You know, something real using the digital constructs designs as inspiration? They were so small, compact, and cute! Would anyone possibly be interested in making something like this?
  5. I had an issue with mods not being turned on anymore once the new patch hit, so I did three things and ended up fixing all of my issues. 1) downloaded the latest FOSE (fallout script extender) 2) update to the latest NMM (Nexus Mod Manager) 3) In NMM, reselect the mods I want activated and also move Far Harbor to beneath the main dlc's. For some reason the new patch just disabled all of my mods and I had to check them back on to activate them.
  6. This, is a bad idea. And not just a mildly bad idea, but a majorly bad idea. Spring Cleaning is a wonderful mod, but the last thing I would want would be npc's running around scrapping anything spring cleaning deems them able to scrap. I'd imagine them scrapping a lot of things I'd prefer to keep, especially in places like Sanctuary, deleting some homes I'd rather keep given there are mods that fix their roofs and make them presentable.
  7. Does anyone know why my mods deactivate each time I load my game? I have to set them each time I load up. EDIT: Turned out I had an outdated NMM, updating to the current version fixed my issue.
  8. I have the Spring Cleaning mod which allows me to clear much of what I couldn't from settlements before, including homes. I get zero bugs when I sell a home, yet some of the items are still where they were in the house, meaning some will be hovering in the air. This isn't a bug, it just means they need to be scrapped or stored. I never get 'stuck' in walls, nor does that happen to npc's in my sanctuary.
  9. So, why not make a topic for everyone to post their mod ideas in? Mods they'd love to see become reality. For me? 1) Minutemen Airships. A quest chain that lets you build Minutemen Airships like the Prydwyn which can fly around the Commonwealth or over over your settlements to protect them would be awesome. You could get parts of the blueprints from many sources: military checkpoints, the library, the institute, etc. 2) New settlement repairman/groundskeeper/custodial, add a new workbench type of thing you assign settlers with no jobs to which makes them walk around the settlement to fix things that need repairs, including but not limited to : turrets, crops, generators.. Please post your ideas you want to see most! Edit a post later if you come up with further ideas, feel free to comment on ideas.
  10. In the US we also use groundskeeper, but that's more plant management, but it could be for maintenance as well.
  11. Would it be possible for someone to make a mod which adds maybe.. a workbench which when you attach a settler to, it gives them a job of mechanic and they go around repairing anything damaged in the settlement?
  12. 8) There's a mod already out there which lets you create a vertibird and have it fly you around. http://www.nexusmods.com/fallout4/mods/12135/?
  13. Yes, it would be a huge mod, but one that everyone would love, and there's precedent for it working. I found a mod that lets you construct vertibirds and have them fly you around, so at least that aspect can work! Edit: I wanted to include a link to the mod I mentioned. http://www.nexusmods.com/fallout4/mods/12135/?
  14. Ever since I first saw the Prydwyn fly overhead, I've wanted one of my own to control. I think the Minutemen would love to have their own airship to help defend the communities of the Commonwealth, and I would love to see them hovering high above Sanctuary or the Castle. What would make it even better is it could be programmed to fly to settlements under your control, from the bridge. That would be travelling the wasteland in style, and it would be something I could do for hours. Now, I know some people love immersive mods, and this could be no exception! I could see a quest to earn the blueprints being given. Perhaps you need to seek out a military building/bunker or the library for bits and pieces and once you get them all, you can create the airship? I wanted to throw this idea out there, for those that are experienced with the creation kit. I imagine this mod would be hugely popular. Just imagine, the Minutemen radio gives yet one more settlement in danger message.. so you board your airship and fly in to defend them!
×
×
  • Create New...