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ODell22d

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Posts posted by ODell22d

  1. So.... Everyone here seems to think as I thought that the files would be in the Data folder... Here is a puzzle for anyone who can help.

     

    My Data folder just has a bunch of ba2 files!

     

    Are these just compressed packets with the clothing and stuff in them ?

     

    Is that what the extractor is for? and if you use the extractor is it just taking a copy without removing the original item? or does it extract that item and you must put it back somehow?

     

    How would I find an item of clothing such as the longjohns for example take those and edit them then get them back into game?

     

    Any help is much appreciated

     

    Thanks for your time and efforts

     

    Thank you for your help and the links you have for tutorials I will look at those as well... One more question about this.

     

    A: Yes that is what the extractor is for and yes it just copies the files. No you don't need to repackage them just put the edited files in the data folder fallowing the folder structure.

     

    Now when I put the edited item back... how do I get it repackaged into the ba2? How do I get it back into there so it will be in the game or do I need to create a mod from it and add it that way with something like MO

     

    Once again thanks so much for any help

  2. So.... Everyone here seems to think as I thought that the files would be in the Data folder... Here is a puzzle for anyone who can help.

     

    My Data folder just has a bunch of ba2 files!

     

    Are these just compressed packets with the clothing and stuff in them ?

     

    Is that what the extractor is for? and if you use the extractor is it just taking a copy without removing the original item? or does it extract that item and you must put it back somehow?

     

    How would I find an item of clothing such as the longjohns for example take those and edit them then get them back into game?

     

    Any help is much appreciated

     

    Thanks for your time and efforts

  3. Can anyone tell me why when I try to add SKSE with the mod manager it pauses then when I press continue or the play icon it then askes for login... I login and then after pressing the play again it pops up with a message saying: SKSE Scripts can't be added.

     

    Anyone please help... and should I not be using NMM anymore? is there something else?

  4. I have a question... I want to use NMM to download a mod from a url but I have no clue how to make sure I am using the correct url for the files...

     

    Most sites have a button saying download mod and some have multiple mod options as buttons on that page how do I get the url that I want into nmm?

  5.  

    I won't make this a long post, as it is the usual CTD problem, but it started randomly in different places since installing two MOD's, yet after uninstalling them and loading a previous save.. it still happen s

     

    Here is a few text reports I found ..one in the Skyrim INI and the other in the editor warnings text:

     

     

    Skyrim INI:

     

    [Combat]
    fMagnetismStrafeHeadingMult=0.0
    fMagnetismLookingMult=0.0
    [Grass]
    bAllowCreateGrass=1
    bAllowLoadGrass=0
    [Water]
    bReflectLODLand=1
    bReflectSky=1
    bReflectLODTrees=1
    bReflectLODObjects=1
    [Archive]
    sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
    sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
    [Display]
    bShadowsOnGrass=-1
    fLightLODMaxStartFade=3500.0
    bAllowScreenshot=1
    fShadowLODMaxStartFade=1000.0
    iPresentInterval=1
    iShadowMapResolutionPrimary=2048
    fSpecularLODMaxStartFade=2000.0
    fShadowLODRange
    fShadowLODMinStartFade
    bActorSelfShadowing=-1
    bEquippedTorchesCastShadows=-1
    [Decals]
    bDecalMultithreaded=0
    [Animation]
    bMultiThreadBoneUpdate=-1
    [Audio]
    fMusicUnDuckingSeconds=8.0
    fMenuModeFadeInTime=1.0
    fMusicDuckingSeconds=6.0
    fMenuModeFadeOutTime=3.0
    [backgroundLoad]
    bUseMultiThreadedFaceGen=-1
    bUseMultiThreadedTrees=-1
    [HAVOK]
    iNumThreads
    [Papyrus]
    bEnableTrace=0
    fPostLoadUpdateTimeMS=500.0
    bEnableLogging=0
    bLoadDebugInformation=0
    iMinMemoryPageSize
    iMaxAllocatedMemoryBytes
    iMaxMemoryPageSize
    [General]
    bUseThreadedTempEffects=-1
    uInterior Cell Buffer
    bUseThreadedParticleSystem=0
    uExterior Cell Buffer=36
    bUseThreadedMorpher=0
    bMultiThreadMovement=-1
    sLanguage=ENGLISH
    bBorderRegionsEnabled=0
    [GeneralWarnings]
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
    I will post the Warnings text in the next post

     

     

    Hey where can I find the warning text logs.. I have the same thing and would like to get a look at the logs

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