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miax

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About miax

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    Fo3
  • Favourite Game
    Oblivion, Fo3

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  1. Great work on the new forums! I love the look of the new setup - just took a little bit to get used-to and find everything, but it definitely looks slicker, more profeessional. I can't wait to see all the "new" stuff you plan to do with it over time! Keep up the good work, and ignore the whiners - the Majority of people have a hard time with change. :) Kris
  2. Cool thanks for that link luthienanarion! I remember how frustrating it was when I couldn't get them to work together right. Miax
  3. So it's safe to say that you don't like it Ghogiel. :) lol Despite all of that, Blender works Very well for basic modelling of objects in Oblivion, Fallout 3 and Fallout: New Vegas. If all you need are basic animations and 3D modelling, Blender has been a Fantastic tool for me. The UI is quite useful if you know how to use it and are used to it - for Max users, of course it looks alien. ;) As for support, I think the NIF team would disagree with you. :) In any respect, Max is the best tool for 3D modelling IF you can afford it. My question for you Ghogiel is this: If we are fairly-well trained in Blender, how hard would it be to transition to Max if we can get a copy of it? Miax
  4. I think it all comes down to training. I started with Blender because a good friend of mine created a Blender tutorial for Fallout 3 (a video tutorial), that I liked so much I made a word document version. I've been using Blender now for just over 2 years, and I can do anything I need to including animations (Artisten created a tutorial for that too). I have nothing against Max, I tried the trial out and in the beginning found it just as confusing as Blender. Once I got used to Blender though, I never looked back. The advantage that Max has is that Bethesda uses Max to make models for the game, so it will have the greatest compatibility overall - but at a cost of several thousand dollars. Blender is Free, but may be harder to learn - though I think that depends much on the tutorials you use. Miax
  5. This thread is going to get locked (actually it Should be locked). This isn't even optional, the master files will not work together and this is highly illegal. Miax
  6. You'll need a FOMM tutorial for that. :) I haven't messed around much with FoMods unfrotunately, hopefully someone else here knows of a tutorial on how to do that. Luck!! Miax
  7. I would argue that. :) Blender is an awesome tool, and the UV mapping feature is quite robust - once you learn it. Artisten and I created a set of tutorials on Blender that may help, but the very Best UV mapping tutorial is made by Echonite, which you can find on YouTube by searching for Blender UV Tutorials. Luck! Miax
  8. Yeah it is highly illegal to put Fo3 into FNV, so you can't ever publish a mod like that to Nexus or it will get quickly smacked. The idea is Great, but it's just not something we can do. To those who figured out how, neat, but it still can't be posted here or anywhere on Bethesda sites. Miax
  9. The training manual that I wrote for Fo3Edit can be found Here on Nexus. Good luck, let us know if you have any questions! Miax
  10. I created a chapter on how to do this in the FNV-Edit updated manual, it will walk you through the entire process. Link Luck! Miax
  11. I LOVE IT! Well done! This is one feature I will enjoy. :) Thank you! Miax
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