Jump to content

BlazaBoy

Members
  • Posts

    10
  • Joined

  • Last visited

Nexus Mods Profile

About BlazaBoy

BlazaBoy's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. So i So when the mod is made available for upload, It'' export with a direct (unnecessary) duplicate of a preexisting model? Strange way of doing it, but if thats the way thats the way.
  2. I want to have one of the static crates (which currently does not have a container type), and have a container that uses that model. The model does not have a container type that I can use. My initial attempt was to duplicate an already existing container and change the model. But I don't know how to choose a model from the Fallout - Meshes.bsa. The GECK seems to want me to chose a custom file. I have tried copy/pasting the model location from the static crate I want to use but it does not work. Is there a way to do this without unpacking the bsa, pulling the file I want, manually selecting it, and having to export that with my mod? Thanks!
  3. Absolute legend! Issue is resolved. This'll be good to know in future. Are there any other objects that behave this way, or is it just NPCs?
  4. They shouldn't be leaving. They're supposed to be dead. :ermm: I even have a custom script that kills them when the cell is loaded. No AI package is loaded, the cell is navmeshed fine as well. Funny thing is I had this issue before, it was solved by removing the bodies and just replacing them in the cell. I've done that but now it doesn't work.
  5. I have a situation where I have two dead NPCs placed in a room. One of them is a custom NPC I made specifically for this scene. In GECK, I place them both in the scene, run the physics sim, and save them. However when I go to the location in game, neither of the appear there, however the additional objects I placed (props/blood stains) do appear. The scene I am altering is one of the Nipton houses, but it does not have any triggers/quest data related to it. Any help would be great!
  6. Newbie modder, still working out how the geck operates. Sometimes when i duplicate a piece of kit, its text in the objects list goes cyan and I can't move the object around anymore? I'm probably just pressing a key accidentally and locking the item but I'd really like to know what causes it. I've googled it but no help
  7. Just getting into modding, so I've been following Bethesda's video guides on the basics of the GECK. If you've ever seen it before I'm just now building the galley of the tutorial vault. However one particular kit is missing, and is essential to completion. VGalleyWallR.nif is the one I require, but isn't showing up when I search for it in the GECK, but it does show up when I scan the archive in NifSkope. I'm not sure if I've maybe accidentally deleted it, or changed a setting somewhere? Again this is my first foray into modding so any help would be appreciated :)
  8. For some reason, Fallout 4 crashes when trying to add mods through their shitty new system. I tried loading a save and it said that "This save requires content no longer present" blah blah f*#@in blah. I go into the MODS in the main menu and see that for some reason half my .esm and .esp are disabled. I reenable them and then F4 says we need to restart the game for the changes to take effect. The game crashes with the mod order unaffected. What the f*#@? Anyone else having this issue?
  9. Is there a .txt file or any editable file that contains the text you see during the loading screens. Looking to change them around a bit.
  10. Hey all. I am very new to modding, but I only wish to create a simple mod. After downloading a simple PipBoy UI edit, which changed the animations that appear on the status screen. These animations are stored as .swf files. I've made a couple of my own, but I don't know what directory of subfolders to put these into, or what to call the files. Could someone give me some assistance on where to place the files and what to call them. The ones I have so far are: Fallout 4/Data/Interface/components/vaultboys/special/Strength.swf + Perception.swf + Endurance.swf + Charisma.swf + Intelligence.swf + Aglity.swf + Luck.swf I've used the BAE to unpack all the Fallout 4 files in search, but it is taking a while.
×
×
  • Create New...