I've worked out how to make an attacking NPC stop attacking using SetFactionRank and StopCombat commands in a result script and now I'm trying to work out if it's possible to script an NPC or add a result script to a quest stage/topic so they change faction when their health reaches a certain threshold such as 10% remaining. When they have 10% remaining they will change faction which alongside the stop combat command will make a hostile attacking NPC suddenly become non-hostile, holster their weapon and can be engaged in conversation while they execute their AI packages. Is that possible? Thanks!