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StrangeTreeSpirit

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  1. I was having this problem too. The solution that worked for me was: Make sure to keep at least one save before doing any of this. Unequip all Frostfall items. Maybe put them in a barrel. ESPECIALLY if you're wearing a backpack. The carry-weight bonus will not be removed if you're wearing it when you deactivate the mod. Maybe you want that to happen. You sick, immersion-breaking freak. Disable Frostfall in-game through MCM. Save your game (I just autosaved by entering a tavern.) Exit, disable Frostfall and its related patches/mods. Open game and save again. This may not be necessary but I did it anyway. This will remove all of your Frostfall equipment/progress, but at least the meters will work properly. Exit, enable the Frostfall mods that you just disabled. Load your game, enable Frostfall by looking at the sky or MCM. Hopefully your meters are working now.
  2. Update: I tried starting the game normally, without SKSE, and the bug did not occur. So either the bug is caused by SKSE, or one of the mods that uses it.
  3. My problem is that the carriage in front of mine during the Helgen carriage ride flails about dangerously, and sometimes kills small animals and the horses. I am running quite a few mods, although looking with tes5editor shows that none of them modify the horse/carriage object related to the Helgen quest (000b9df2). I was able to fix the problem once by deactivating something via console commands, though I don't know what I deactivated. Also, I am sometimes able to get Requiem's scripts to start during the carriage ride, which seems to fix the carriage for some reason. Though the scripts aren't supposed to start until I enter the keep, and I'm not sure what effect this has on the Requiem experience. I'm running HDT physics and FNIS, and most of my other mods are Requiem, Frostfall, RND, Hunterborn, and their related compatibility patches. I don't know how to share my entire mod load order, but if someone could help me with that I assume it would help to diagnose the issue.
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