As we all know, Bethesda keeps breaking SKSE64 (and FOSE) with Creation Club updates. Deliberate or coincidental, I don't know. That's a debate for another thread elsewhere. The point here is that because SKSE keeps getting broken, I'm debating converting my mod over to using either a magic spell that brings up a menu and sub-menus to configure it, or doing the same thing with an activator stone or stones. I only use SKSE so I can have an MCM Menu (via SkyUI) to set essential status for NPCs, and enable / disable certain aspects of the mod. So here are my questions: PLAYERS: Are you more likely to use a mod if it uses MCM, or do you prefer spell based configuration menus? FELLOW MODDERS: What way works better for you, and are there limitations to a spell or activator based menu that MCM does better? Obviously sheer number of options gives MCM an advantage on the surface. A huge mod with numerous options would have to use several submenus or break the options into multiple spells / activators. Spellbooks get crowded as it is at high levels, even without mods that add tons of new spells to cast.