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jsnider193

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Everything posted by jsnider193

  1. have been converting his stuff since he posted on FO4 .. and as a modders resource his permission is given in the post but as it be me I always check with him anyway as change things and want to make sure he be ok with that ...
  2. Converting a resource .. primnulls minigun .. to work in fo4, got everything working but the barrel. What happens is the entire barrel complex rotates around a point. Instead of staying fixed to the base weapon and rotating it just rotates as if the entire complex is one barrel .. i am sure missing something basic but yet to figure it out any help appreciated. Posted some images of th weapon on my 40K weapons mod .. i can work around this and just make it a static asset on the weapon but really wanted the rotation .. got the red barrel glow to work but this one illudes me so far. Further info: the ninode for the barrel is below center whereas for the minigun barrel it is in the center of the barrel cluster .. trying to correct in nifskope and no luck so far .. pretty sure this is the issue somehow when bring over direct to the minigun barrel the ninode goes south versus staying put ...
  3. interesting and thanx for feedback .. what got me is it is always somethiing different .. part that is .. not the same one. mags was alright but the barrel that was a real bummer has had 6 or more unique ones to replace std with. even redid the model twice with same results .. looks perfect in inv and mod stn, but in game it is off in never never land. I'll look for the zeroing ref if can find and read more on the now set it up .. again thanx for the input.
  4. FO4 .. sorry about that .. never had the problem in FNV ..
  5. Was wondering if anyone has run into alignment isues lately with the CP with weapons. I align everything and looks fine in CK and the players inventory but once look at in game (holding the weapon) a part is always off in terms of connecting. Twice now I have had weird results with a CP on weapons. It is not all CPs just 1 in a given model. In our CM mod the ammo cart for the widowmaker shotgun will not align. Working a 40K laser (ones did in FNV) to add and everything works fine but the barrel which won't match to the CP at the front ... act like off to the side and back towards rear of the weapon. As indicated it looks fine in inventory and at the bench just when hold in 1st 3rd person the part is somewhere else. Never had these problems until just recently and only with rifle type weapons so far .... just wondering if others have run into or am i missing something simple. NOTE: the widowmaker is up in the Colonial marines Mod so if have can look at in the inventory and see the base ammo is below the weapon but if halding the weapon it is fine .. Just looking for info and feed bck at this point ...
  6. can't be 100% on this but I do not have the cmd in my ini at all and have no problem with using mods .. I think i once put it in my custom ini and got the result you are having and removed it, not set = to anything just removed the entire line and then used NMM to reactivate all the mods .. if active used NMM to unistall and then reinstall .. and to my surprise it worked and mods where there. Now I only use mods developed in CK and/or FO4edit. Not sure if will work but hey just a one line edit to try it.
  7. having similar issues since latest update .. can play fine for a while then game will CTD and at that point can not load any saves. If shut down the computer and then restart am able to now load the saves. thought it was mods but even when remove them get the same effect after about 1-2 hours of play ... memory issues again?? Still playing with it and trying to see if can find cause, but not holding my breath on this. NOTE .. this started right after the 12 update never had this issue before the aforementioned update.
  8. be nice to know what the mod is so folks could check against their load order ... i keep having issues in inside spaces where th last bad guy is outside the borders of the interior and can not be gotten to .. use killall to complete these. More fun in FO4.
  9. lets go with the real folks in charge the master chief or the like not the officers ... that is the guy that makes survival possible and covers for the idiots that screw up .. retired officer and the NCO is the key to survival.
  10. good idea that .. didn't think of it, but if run into problems again will give that a try.
  11. sorry if true .. only reason bought this game an th others in the series is the mods ... I always wait until most dlcs are out and the mod community is in full swing to play these games ... oh well if run into a game stopper again will just move on to witcher 3 and play that. Such is life but to many options in the game world to worry about one game any more. Thanx for input with this ... still curious about the one mod said could do what ran into. Oh and big change I made on reload was not extracting the ba2 files this time especially the scripts ... put them in another place and time to experiment with.
  12. Ok .. deleted everything and reinstalled .. now can start new game and change looks ... also set up the separate test area same thing can restart and change .. so something got hosed somewhere in the game wish I knew what so could avoid it in the future .. thanx all for input and help
  13. Oh and loaded in looksmenu and used f4se and still had the CTD in vault 111 when tried to change looks ... so don't think that be the problem, somehow the game locked me into the 1st character created and can not change it even if start a new game ... tis weird even.
  14. will give it a try and see what happens ... thanx for input on this .. will update after see what happens. Remember someone talking on some forum about i think swf files and how they can mess up the game also, ever heard anything on that? just so strange that even with all disabled still can not create a new player/character ... something got added somewhere that is doing this just wish could find it also and trace back to what caused it. Oh and the issue with settlers disappearing and reappearing caused by 1.6, well with me it isn't settlers doing the later it is cats ... they disappear alright but at my feet cats keep popping in ....
  15. will try to add it in but had the issue of not being able to change face before installed it so not sure will help as when disabled it and all other mods as indicated still could not start a new game or change looks when leaving vault 111. Still worth giving it a go as have been meaning to start using F4SE anyway ... Have about 3 TBs of free disk space available on the PC at this point .. another 2 TBs in use .. so probably more than enuf space available and always willing to give something new a go.
  16. Here you be ... Fallout4.esm DLCRobot.esm DLCWorkshop01.esm DLCCoast.esm DLCWorkshop02.esm Snap'nBuild.esm ArmorKeywords.esm DLCWorkshop03.esm 40K Working1.esp these and next 2 or mods i did .. this is posted on Nexus !JMSHelpingHand.esp just a little something to get you started in the morning JMSWeapons.esp weapons .. posted then removed, apparently some of the folks who let me use the meshes ripped them or at least Nexus indicated this. Eli_ArmourCollection Fusion core RichMerchants CROSS_PlusRail No Scope fade In VaultDressersAndLockers DR-77 Phazon Rifle PerkChanges I incorporated some changes to perks into 1 mod SettlementEnhanced I incorporated a few changes to what can plant and the amount get from plants into one mod SolSixThousandCaps RansackedRelay ArmyDepotOmega TheFishermansGambit SanctuaryBridgeFixQuest USNBOSTONWRECK StumbleUponInteriors getdown MojaveImports HouseK Jump High ReapingLagrie Let There be power & Light 2.0 SwitchboxGenerator 10 The Collectors Guides ImmersiveVendors OWR IrishPubRadio RadioAmerica SMH SLR Alternate Concrete Walls Stew's Crafting alexHeroRifle DiamondCityMoreSecurity mk14 isuki no hana DD_Best_Mod_EVAAAAAAAAAAAH Allows you to increase size of settlements spacefiddle_follower_Stealth_distance P99 loweredxpintslowxp20 DD_Michael_Faraday_Time_yo M1014 MikeMooresMCAM MMMFO4 DOOMMerged TakeCover DD_Khasser_De_Templani_Increased_build Mark and Recall ShadowsShop The Space marine DeplyableTurretsPack WOTC My_Minutemen CHKWeightless DTP - AWKCR Compatability NanoSuit Kor_Scrapper Cigar Change Bag_of_Holding LooksMenu Custimation Compendium Whirly BTInteriors_Project HAIA mso_sms Scrap Everthing-Core DeadAirplane that is it ... did run XCE_Xenius Character Expansion but removed it for the restart Also even with all mods disabled I can not start a New game and can only continue with the character I had 1st created. Did this character without any mods way back when and have added mods incrementally ever since. I am using NMM at this point for mods so they are wherever it puts them ... now some mods are stored in the FO4 Data folder as installed them before switched to NMM a month or 2 ago. Not sure if able to do what want for a save ... when start a new game it gets to the mirror scene and the discussion there and then as about to goto the create looks of the character it CTDs on me ... same thing happens when trying to exit the vault where get the option to change looks if select that then get the CTD. In old game noticed when tried the barber at DCity. So if want a save the best could do is the one I have in the vault. If that be what after where might I post it for you? Oh also using Jesters Fire Texture changes ... no esp just overwrites the games dds files ...
  17. Everytime try to change the players looks whether a new game or at the barber the game drops to the desktop ... zip no msgs or anything. have check the cache in steam and still have the issue and have also tried with all mods disabled and still no can start new game. Have not uninstalled and reinstalled yet .... really really don't want to do that. So anyone else had this or have any hints as to what to chase after. Gonna try one more disable all mods to include the DLCs and see what happens with that. Git a feeling something got placed somewhere in the data world and for new game gets dragged in and stops the game. Would have continued with old game but can not get into some interior spaces anymore so can not finish quests .. all can not enter are ones have been to before, new places no problem and keeps spreading to more and more places.
  18. same issue .. do not think it is mods versus memory issues or area overloads
  19. I am not having this but I thought ran across a mod in the the file section that actually caused raiders to wear female clothing ... no idea what was as didn't d/l it, so it is possible that you might have this mod .. sorry can not be more helpful but was not something paid a lot of attention to.
  20. Ah 2 can try are as below .. Elys - SettlementBuildMaxSize by Elys Increased Build Limit Enhanced 4K by DDProductions83 I use the 2nd but the 1st i believe is also good and more up to date. Only reason was recommending the 2nd is that have to use the workbench to increase the number of settlers and if do not get the option when go to the bench then clearly something be interferring.
  21. Don't see anything but look for mods that change the workbench i would guess ... but if willing to try a mod that impacts the workbench might put in 'DD Best Mod EvAAAAAAAAAAAAH' .. it allows you to increase the size of the settlement through the workbench 1st time. If it works then something is messed up in your mods, also possible it might clear up the issue.
  22. Also be aware that some obj files are so large that OS chokes on them and just keeps cycling on and on. For converting my old nif's from FMV I always used nifskope to export the obj form and then brought back via OS. A few times had to use 3D Builder to correct but not often. So much fun trying to get things to work isn't it.
  23. good move .. wonder what format they are in .. well have to go look won't i.
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