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Everything posted by Kevek53215
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[LE] Initially disabled things
Kevek53215 replied to TheDarkWearoner75's topic in Skyrim's Creation Kit and Modders
Double click item... and there is check box to click... "Initially disabled" then u have to enable it by Script... -
LE Remove all Skeevers and Spiders FROM the surface
Kevek53215 replied to SolidWolfMods's topic in Skyrim's Mod Ideas
1) Open CK 2) Load Tamriel World 3) Find any Spider / Skeever 4) Click CTRL + F ( Find and Replace ) 5) Uncheck ( Same form box ) 6) Check Current WorldSpace 7) Replace all with XMarkers Ofc. Spiders and Skeevers have few different Form so u will have to replace them all to XMarkers... I made some stupid mods but im too lazy to make this one... -
quotes works fine, they are used in Console to mark text as one String ( so Console is not ignoring spacebar ) however You can't have spacebar in cell names.. but you can in File names... There is thing called HotLoading... it cause CTD 99% of the time ( its safe in interior and for small mods ) fcf -> Force Close FIles ( so u can use HLP Command ) hlp -> HotLoad Plugins hlp "[Tobi] Midway Arc" in this case You need to quote Plugin name You want to reload or Console will be unable to find that File... so that should prove that You can use " " in names in console :)... I don't know how about SE but in LE You can use Command like coc mymod123 0,0 coc is expecting only one argument, i understand that two other arguments are for Coords, but at least LE Console can't read it... im too lazy to test it in SE and i don't know if SE accepts Coords in COC arguments... but in LE its not gonna work
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Skyrim simply can't find Cell You wanted to enter coc -> Center of Cell You either don't have cell with name You typed after COC or You don't have it enabled... Bethesda is really bad Dev Studio... Skyrim just tell You that everyting was set back to 0 after COC If You want you can use Page UP / Page Down Keys on You keyboard to scroll Console up / down But i don't think You will be able to find Error Message... ( console is too "short" )
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Any1 know any good Sounds effects for Boats / Ships?... What i rly need: - Ship "hard" collision with water ( waves etc. ) - Ship collision with rocks - Ship sailing sound ( waves etc. ) ( pref. on high, medium, low waves... so i have few different FXs to use ) but ofc. u can share any sound effects u have <3333 i need anything related with Boats... Yes i was trying to Google... and i find only rly trash sound effect and 99% of them are modern ships with engine etc... i need Sound effects for Wooden Boat... Wooden Ship... not for Battlecruiser or anything heavy and steel...
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So i have little script that is building Dungeons by using pre-builded structures, they have connect points and Script is pretty simple He just copy / paste Structures and use Connect Points to place them together building random looking dungon However... i can't move Navhesh... First i was thinking " Naaa... Navmesh is probably not that very important.. game will handle that " But ye... i simply forgot... its Skyrim... so i do need to copy navmesh... I was searching some DLLs but i can't find anything that can let me edit Navmesh What i need: 1) Copy Paste Pre-builded Navmesh to new location 2) Connect near Navmeshes together - It don't have to be quick solution... but i pref to keep Dungeon Generating Time under 3 minutes... but if there is wroking solution that will take little longer and will work... i can live with longer generating time... I can always generate new Dungeon while Player is still in other Dungeon... so like... have two Dungeons, one as Buffer one as Active... But i need way to copy / paste Navmesh... or somehow make NPCs to ignore missing Navmesh???????????????????
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[LE] How can I edit Sleep Menu?
Kevek53215 replied to ats011086's topic in Skyrim's Creation Kit and Modders
1) Adobe Flash ( its Paid program... or just pirate it... idc ) 2) Papyrus You need FLA and AS Files FLA is Flash Work file, thats where You can edit animation and elements on Aniamtion AS is ActionScript file, thats where is Animation behavior You can communicate with SWF file by Papyrus with UI Functions That looks like this: UI.InvokeBool(HUD_MENU, WidgetRoot + ".setVisible", true ) To make Your UI element visible on Screen or for example: UI.InvokeInt( HUD_MENU, WidgetRoot + ".setSomeValue", SomeValue ) To change some value... But lets start with that... You need Adobe Flash... You need FLA and AS Files... get them first... -
[LE] Recreating Gwent with an intelligent AI?
Kevek53215 replied to songokujr's topic in Skyrim's Creation Kit and Modders
Yes, it is possible, i already made some AI System for Skyrim like for example Raiders that allows You to play Raids You can attack Castles and command You army with simple commands, they all follow Your and Your commands and kill units from enemy faction So -> Yes, it is possible to make Smart AI ( You can do that in Papyrus ( but its gonna be pretty slow - but You dont need Fast AI for Gwent ) ) or You can write Your own DLL that will be a lot faster... but i think writing DLL is way beyond what You can do... However You need to know one thing... Skyrim User Interface is full Flash... so You need to pay / pirate Adobe Flash and You have to use Flash and Action Script... Map, Perks, Inventory... everything is made in Flash... You can render Your animations as 2D and then import them to Adobe... but still You need to learn ActionScript ( Flash Scripting Language ) and also Papyrus Scripting ( so You can use SkyUI Widgets and control them with Papyrus Scripts ) I personaly hate CD Red and Witcher... so im not gonna help You with Scripting or Flash... to make their s#*! game Gwent... But you can find "some" tutorials on Internet... -
#include <windows.h> HWND SkyrimWindow = FindWindowA( "Skyrim", NULL ); SendMessage( SkyrimWindow, WM_CLOSE ); And Skyrim is running but Skyrim Window is closed <Trollface> If You want to Execute BAT Programs i think You can do that with ConsoleUtil... Or maybe not... i dont see Function to call BAT hmm... https://github.com/Ryan-rsm-McKenzie/ConsoleUtilSSE/blob/master/scripts/source/ConsoleUtil.psc Maybe PapyrusUtil... or u can just create Your own DLL... thats always Option ^_^ I don't have PapyrusUtil installed now and im too lazy to Google after i googled for ConsoleUtil... but im 97.31% sure that there is already DLL that allows You to call BAT Programs that are in Skyrim Main Folder because i was using that long time ago... but i used it once and then never again... and i dont remember name :x... But i dont understand You about C# and "External program" BAT are not programs, they are Text files... Windows Console is reading Text and interpreting it... so its Text Interpreter its NOT CODE interpreter, so BAT files are still Text files Bat.Bat <File name> . <File Extension > File name tells how to call file File extension tell how to understand file Im too lazy to download ConsoleUtil and test it for You... but You can try it Your self 1) Create Bat file 2) Download ConsoleUtil and make Script with it 3) Call Your Bat File Console command should look like: Bat <Your Bat File> You can use ConsoleUtil Function: ( Source in Link above ) ; @brief Executes the command. ; @param a_command - The command to execute, i.e. "player.setav attackdamagemult 100". Function ExecuteCommand(String a_command) Global Native But i don't remember if BAT Command is some DLL Command or Vanila Skyrim Console Command... so u have to test it... Event OnInit() ExecuteCommand( "Bat MyLovelyBat.bat" ) EndEvent
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As they said... no1 gonna do that big mod for You for -Free- If You want someone to make Mod huge like this You will have to either make it urself... or spend some money $$$ But im gonna warn You about money... Some Outfit creators wants between 20$ / 200$ for outfit ( depends on Texture quality, physics etc. ) So either its gonna be cheap and bad... or u will have to spend tons of money... If You really want that Mod You can make it !... And there is many tutorials You can use... but i don't think DF127 is good way to go... 1) His tutorials are very simple ( way too simple - he dont explain WHY and HOW - he just say what to do to make specific thing ) 2) His Discord Server is Dead... at least was dead last time i was visiting him... ppl ask Questions... no1 answet them... You can visit here: discord.gg/CDkcv22 If You want to make Mod You described in this Topic i can help You. I can help you with: - Textures ( if u need any ) - Scripts ( You will need them for Quests and Your "Arena" ) - DLLs / Frameworks ( so if u want some more complex stuff like User Interface, MCM, LEWD stuff etc. ) - CreationKit ( Basic stuff is rly easy in CK and u can start doing things after 15 min - building location etc. ) I can write Scripts for You but only when i have free time, or share my scritps with You and tell u how to use them. But first i want to warn You that Discord Link i uploaded 1) its my Server 2) there is no rules... pretty much no rules but u can't go too crazy xD stilll... if You don't like "weird" stuff... don't open "closed" channels. General Chat should be 100% safe to use :)
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// properties Spell Property LightSpell Auto MagicEffect Property LightEffect Auto Light Property MyLight Auto // Function Int Function qRGBColor( Int Red, Int Green, Int Blue ) Return ( ( Red * 512 ) + ( Green * 256 ) + Blue ) as Int EndFunction // Code that dont work ( it use SKSE and PO3 DLL ) // Help?... LightSpell.GetNthEffectMagicEffect(0).GetHitEffectArt().SetModelPath("NewModel.nif") TheColor.SetColor( qRGBColor( 255 , 0 , 0 ) ) SetLightColor( MyLight, TheColor ) SetLightRadius( MyLight, 15000.0 ) So why my SetLightColor and SetLightRadius ( Power of Three DLL ) dont work? and also why SetModelPath ( SKSE ) dont work?... Papyrus compile it fine... nothing in game change...