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Seviche

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  1. I wasn't making that argument; I was making a comment about the whole idea of breaking something already hideously unbalanced and unrealistic merely by changing one setting. How do you break something unrealistic? You don't, you just change it in another unrealistic fashion. You merely change the "Wait, WTF just happened?" vector of the game. It's not a "potential" game breaker. The game is already broken. Messing with that one setting evens the playing field at the expense of your ammunition burn rate. So your "game-breaking" setting modification is still balanced in the end. Pity you don't "grasp" that. *shrug*
  2. No more game killing than the auto free-move the aliens get when you spot them first.... with your super-realistic sight range of 30 yards. So, no, it's not a game killer. It'll just change the way you play. Besides, for a team of "elite" soldiers, your troopers sure do have the reaction time of your average garden slug... so I think this is fine to play around with. In fact, I recommend the OP be VERY CARELESS messing with this setting. It's not really ALL THAT SERIOUS of a game mechanic in a game that's pretty unbalanced to start with.
  3. I'd like the idea of races speaking in different tongues, but it wouldn't be to the player. My real-life experience shows that those who speak a similar tongue that isn't the native tongue of the land they are in tend to speak in the tongue they normally use, but only if the person they are talking to understands it. The Pinoy I worked with used Tagalog to speak to each other when not speaking to an English speaker. Same with the Mexicans. English speakers use it when in the company of other English-speakers while in non-English-speaking countries. A "gibberish" mod would only work well if those who spoke the gibberish language used it amongst themselves, even when the PC was around, but not to the PC. So, if you're an Argonian, running around in Elsweyr, the shopkeeper might be conversing with you in common (or the Imperial tongue, or whatever) while the workers behind him would be chatting away in Khajiit "gibberish." That's how it would work in real life. Also, if it was a Khajiit shop in Skyrim (good luck with that), the same would occur if you were a Nord shopping for your goods. Of course the banter from the workers would probably be them making fun of the "Stupid Giant Hairless Nord," as opposed to normal workplace chat complaining about the pay and hours, but that's pretty realistic as well. It's an interesting idea. :thumbsup:
  4. Your random loot generator didn't spit any out for you. I've found tons of them.
  5. It would have been an excellent choice if another fork had opened up presenting you with new options. But Morrowind was as lacking as Skyrim in that department. Without mods Morrowind was as flat as Skyrim when it came to roleplaying. Having more kill options doesn't make a good RPG. You're right, it doesn't make it a good RPG. I didn't say it did. I said it makes a better "Sandbox RPG" environment. I also said it's not lazy design. You have to include that on purpose, as they obviously made a purposeful choice in Skyrim to make immortal NPCs. That's not "lazy design," it's a design choice. Bethesda decided that players couldn't be trusted to make their own choices with regards to plot continuity, so they added "Plot Shields" to quest givers in Skyrim. But I never said it alone made a better RPG. It can certainly enhance the RPG experience as making your own choices with regards to morality is an good choice for players to have to make. It's a choice I want to be able to make. A world where my decisions matter little more than "Did I kill X monster? Yes/no?" makes for a poor sandbox RPG. If those are all the choices we're going to get, then why make the game a sandbox at all? Here's why I think it's a bad idea to give NPCs plot-driven immortality: This detracts from the sandbox experience. Hell, it even detracts from the RPG experience. In other words, it makes no sense. This is a design choice that helps kill off the RPG elements in Skyrim. You're helpless to do anything that the game/plot doesn't want you to do. That's not "sandbox" and it certainly can be argued that it's not "RPG." If I wanted that lack of choice, I would be playing a JRPG.
  6. The bold is why I call boob plate impractical in battle and sexist because of the health problems and it should be no different even in fantasy worlds where the human body structure should be no different. People need to separate realism in terms of armor and the mystical to make the setting more believable. It appears you didn't read your own article; the girl wanted the boobs on her plate. Not sexist. Thus, your argument might actually be an argument that boob-plate isn't sexist at all. If we're using real-world to influence our decision making as to what the armor should look like, then it should stand to reason that women warriors in a fantasy world would wear boob-plate because women in our time do it as well. Why should we only use the past as an indicator of how armor would or should look? Or don't women get a choice as to how their armor should look? Now that's Sexist.
  7. That's lazy developing and not really a choice. It's an excellent choice. In a sandbox RPG, such as Skyrim purports to be, player choice is the ultimate breaker of deals and changer of lives. Your player changes the fabric of the environment just by being there, that's what a "sandbox" is really about. If your character decided to kill a person, that choice should have consequences. Punishment by the law is good, but punishing the player by making a quest they might have wanted to do go away is even better. You want players to know that killing NPCs is a bad thing? Then treat the NPCs as real people and make killing them have an effect on (and in) the game. "Oh, you needed that character's potion of awesome elixer to beat the Supreme Dragon of Serious Badness? Maybe you shouldn't have killed him for his cool robes back when you first saw him." "Lazy developing" is having characters in a game be immortal because they want you to fetch them a bottle of mead.
  8. I end up playing whichever gender has the better voice actor. Case in point: The Mass Effect series. The Male Shepard voice actor was terrible in the first game. I don't know if he got better, but I couldn't stand listening to his wooden delivery and stumbling. Either he was bad or his director was bad. It didn't matter. Male Shepard's was bad; thus I couldn't be Male Shepard.
  9. I think they're a good compromise from the "Cinematic Kills in VATS" that NV had, which was highlighted by a pointless slo-mo kill... while your enemies all ran around like normal and could even shoot at you. Nothing like seeing the end of a slo-mo kill AND watching the grenade that was going to kill you, when the scene ended, bounce up to you in super-awesome slo-mo. Which is the reason I stopped using VATS. Well, that and you didn't really need VATS. I thought I'd hate them in Skyrim, but they're kinda fun. I really only like them when I'm playing a dagger assassin. As stated above, the fact that the 2-h hammer and axe share the same animations is maddening. You don't decapitate someone with a hammer. Seriously. Goddam Bethesda and their "Good Enough" shortcuts.
  10. It's not so much adding "H" cups as it is adding up to five pairs of them, depending on species. Besides, I've never even looked at the front of my werewolf. Is it anatomically correct? In other words, does my werewolf have a werewang? :unsure:
  11. I assume it will have to be limited to gloves... or are you going to be doing 16x times 64x damage? You'd stab someone with a toothpick and the explosion would be visible from orbit! Yes, I know my math is probably wrong. I'm a language guy. *shrug* Either way there has to be a limit. It's not a matter of "It's too powerful!" It's a matter of "The game crashes every time I backstab anything!"
  12. If it's only an "I think" thing, perhaps you should spend more time looking into it. :rolleyes:
  13. Huh, mine looks that way on purpose. Less dark elves maybe, but iHud is awesome. Congrats! You got the better experience out of the box!
  14. The Skyrim script extender is already available. The CK should be out very soon. Don't give up yet! We've all got stuff about Skyrim that makes us rage... but we're playing anyways. You want to see insanity? Play some of the guild questlines. Oh, and fix your video card. Something's buggy. Drivers maybe. SKSE
  15. You have a problem with my desire to avoid gazing upon the derriere of a muscular man in metal? Why, I never... stared at the Tin Man in The Wizard of Oz... or paused the screen when that silly girl Dorthy was obligingly oiling up my hunky metal man. Sure, he might have been stiff, but all good men are. :woot: Wait, what were we talking about again? Never mind, I have to go watch a movie about, ah, a tornado in Kansas... :tongue:
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