I've asked this elsewhere but got no response. Please help me troubleshoot my mod. I'm not sure why it doesn't want to work. The NPC is supposed to stop taunting and start unique dialogue when attacking while injured (<50% HP) 1. I made a custom NPC, gave her voicetype and have wav files of her dialogue, nothing wrong with her lines 2. Made a quest that will allow her to talk when fighting against the player, mostly edited under Combat tab 3. Topic:Taunting is set to 50 priority, condition is GetIsInjured subject == 0, but she will taunt throughout the battle even when she's injured. 4. Topic:Attack is set to 50 priority, condition is GetIsInjured subject == 1 <for some reason this one never triggers. I already set her race's injured pct to 50% (0.5). She will only say these if i removed the conditions. 5. Death and other detection dialogues are working normally, priority is 50. I've already tried changing priority of the Attack dialogue to 30, 40, increasing priority value of Taunting but it's still the same results. The game for some reason doesn't recognise the race as "injured" even when they've reached the injured health pct. https://www.creationkit.com/index.php?title=Race#Combat_Data_Tab If this value is unused in the game is there some other method to create this condition?