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MIRW666

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Everything posted by MIRW666

  1. I would if i could. I can do lots of meshes fast and easy, Textureing and implementing stuff inside the game is really new to me and i still have to learn. Here´s the Deal: Send me a pic, i´ll send you a mesh (or meshes for some diversity). Do the rest and give me co-credit. Best regards, MIRW.
  2. I just wondered if it is possible to animate wearable objects such as helmets with feathers (in the wind) or a wearable cape (in the wind)? Or maybe a easier thing to talk about: A shield with a big blinking eye in the center. Anyone here knowing such? Best regards, MIRW.
  3. I´ve uploaded the file. You have mail. Yes so quickly, thanks to the software i use. :thumbsup: Please link a screenie of the ingame model when it is live. Best regards, MIRW.
  4. Here it come´s! http://www.imgbox.de/users/public/thumbnails/KAYmsHXLkM_t.gif Because of my fu***** slow EDGE connection i can today only provide you a downsized picture. Tomorrow around 9´clock i´ll send you the link with the file. But please notice : I only can do 3D-modelling, nothing about textures or importing to games. Best regards, MIRW.
  5. With or without isn´t the problem for me an the mesh... ...maybe it´s the problem of someone and the texture :smile:
  6. I´ll do it. Could take some time cause i will need some feedback about scaling before i can release the mesh. Should the "strings" of the Harp be inside the mesh or is this done by a semi-translucent texture? Best regards, MIRW.
  7. Someone here who´s giving this crown a push? I can create a *.obj File for import in nifskope, works fine so far. But i have no idea about scaling or even importing to skyrim. If someone is interested in developing this into the game, give me a call. I´ll share my file to anyone who brings this live. Would really be nice to see some feedback. Best regards, MIRW. http://www.imgbox.de/users/public/images/RaFyhC6MAw.JPG
  8. Thx for your comment Urwy, as far as i can see the solution is provided by a converter --> meshlab I can export stl out of Catia and import in meshlab for export as obj. Will check this soon... CY The reason for not using Blender, maya or 3ds max is the crappy haptic (from my pov). In relation to my system its like training a cat driving a car :pinch: EDIT: Tested and approved! http://www.imgbox.de/users/public/thumbnails/08nlFBq4vd_t.gif Someone interested in a test? I have no clue about scaling.
  9. Hello Modders, i have business class CAD CATIAV5 Systems at my hand and more than ten years of exp. in using them to earn my living. Are there some Experts who know about modelling support i can provide to Mod projects? Especially the data exchange format is of interest. Best regards, MIRW. Hallo Modder, ich habe das hochwertige CAD-System CATIAV5 zur Verfügung und mehr als zehn Jahre Berufserfahrung damit. Gibts hier einen Experten der weiß ob ich Mod-Projekte mit Modellen unterstützen könnte? Mir geht es im besonderen um die zu verwendenen Datenformate. Mit freundlichen Grüßen, MIRW. Formats i can provide out of the box: .stp .igs .3dxml/3Dpdf .cgr .wrl ...and of course all CATIA formats.
  10. I´m really sorry for you :( I can only tell about the copyright scene in germany but its the same everywhere. There are lots of copyright-specialized Lawyer companys. They just sue someone to make money, not to defend their ideas ore trademarks. Its not the way our law is meant to be but no one cares about this, very sad. No lobby, no right. Definatly you should talk to a specialized lawyer to fight your right! Keep your head up friend.
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