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just59

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    Germany
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    Fallout 4
  • Favourite Game
    Fallout 4

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  1. Unfortunately, I'm too inexperienced again. I want to create objects with a water surface. For example, an open barrel where you can see the water inside. Does anyone have or know of a guide on how to create this with NifSkope?
  2. Thanks, that's been resolved. The data was missing.
  3. Wenn du suchst, wirst du finden. Die Ursache und Lösung konnte ich hier ablesen.
  4. I have Fallout 4 on NG and have been working on creating mods for some time now. Now I need to create a script. However, when I create it, I always get an error message saying that the parent script doesn't exist. I'm asked to select a different one. What am I doing wrong?
  5. That was the only thing that had worked until now. I've now created my cooking station so that the original dimensions fit. My own collisions never worked with furniture. This is now a solution I have to be happy with.
  6. What do I need to do to ensure workbenches are firmly anchored? I often find that my built workbenches bounce around. I create them in Blender, export the NIF to NifSkope. I create the collision in Blender and insert it into NifSkope. There, I select the material and a weight of 2000. Then I add a few snap points, texture, and off I go through Elrich. Finally, I position the maker in CK. I do the rest with FO4Edit.
  7. Thanks for the tips. That's how I did it too. I could see the collision mesh in CK. The problem was ConnectPoints. Apparently a few were too close to the object.
  8. I'm still inexperienced in this area. I haven't looked at CK yet. I'll have to see what I have to do.
  9. Hi guys, I've been working on my new mod "Wasteland Architect" for Fallout 4 for a while. Since I'm still new to modding, I need help with a few things. 1. How do I get my collectors' stations and sales stands to stay firmly anchored? They are veneers, I also created some of them with Blender, created a collision mesh, imported it into Nifskope and finished it off with Elrich. Most of the time they fly around like balloons ;( 2. I wanted to create collectors for dirty water. Just a rain barrel where water is stored in the workshop every day. I'm still missing the water surface here. I've created a barrel, there's also a node for the water. I think that's related to the collision for the water. But I have no idea. 3. On the subject of selling and collecting, I want items that certain settlers collect to be sold in a sales point (hardware store). Somehow the sales stand and the collector station need a common container. But here too I'm reaching my limits. Maybe someone has a tip for me.
  10. Hi guys, I've been working on my new mod "Wasteland Architect" for Fallout 4 for a while. Since I'm still new to modding, I need help with a few things. 1. How do I get my collectors' stations and sales stands to stay firmly anchored? They are veneers, I also created some of them with Blender, created a collision mesh, imported it into Nifskope and finished it off with Elrich. Most of the time they fly around like balloons ;( 2. I wanted to create collectors for dirty water. Just a rain barrel where water is stored in the workshop every day. I'm still missing the water surface here. I've created a barrel, there's also a node for the water. I think that's related to the collision for the water. But I have no idea. 3. On the subject of selling and collecting, I want items that certain settlers collect to be sold in a sales point (hardware store). Somehow the sales stand and the collector station need a common container. But here too I'm reaching my limits. Maybe someone has a tip for me.
  11. Yes, I'm not happy with the picture. It's better to display the title picture. I can often recognize the mod I'm looking for from the picture.
  12. Hat sich erledigt. Bin nun dabei die Perks zu verteilen und die Bedingungen anzupassen.
  13. Hallo Leute, ich hoffe ihr könnt mir helfen. Ich bin dabei einen Mod zum Herstellen von Perücken zu erstellen. Das funktioniert auch schon recht gut. Nun möchte ich dies aber mehr ins Spiel integrieren. Dazu möchte ich das Bauen der Perücken durch Perks beeinflussen. Es sollen also Zeitschriften gefunden werden, die dann die Perücken freischalten. Hat jemand damit Erfahrung und kann mir helfen? Perücken herstellen
  14. Ich arbeite an einer Mod zum bauen von Perücken. Die kann dann jeder aufsetzen MiscHair Wigs build Dafür möchte ich auch eine optisch passende Werkbank bauen. Aber dazu benötige ich eure Hilfe. Edit: Hat sich erledigt. Habe es hinbekommen
  15. Hello, I'm still new to modding. That's why I need your help. I'm in the process of creating a mod for making wigs. MiscHair Wigs build Since I want to bring the whole thing into the game with a little background, I still need a suitable workbench. At the moment it's being made at the chemical workbench. But this doesn't fit with the look. I'm imagining a table with heads for the wigs, paints, scissors and a comb. Unfortunately, I have no idea how to make something like that. Perhaps someone has a template and instructions for me. Later, magazines on how to make the wigs could be distributed.
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