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chewmanfu

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  1. Having the same problem here, and I have selected a premium server. Maximum speed I'm getting is 149 kb/s, but mainly below 100 kb/s. Not really any faster than the capped speed on the non-premium service. Do you need to restart the application when you pick a new server? I hope not as the last time I restarted Vortex I lost almost all of my pending items. Thought they would auto-resume, but most of them just failed. Kind of disappointed with the premium service thus far...
  2. While I do like the idea of more companions, the pathfinding is pretty annoying in the game, and many times your AI companions just end up getting in the way. This is especially true in the tight corridors of dungeons. Often your companion ends up getting lost as well, especially if you have a habit of jumping over obstacles like outcroppings or rocks, or down a small overhang, they won't follow you. They usually try to circle around the obstacles instead. I find all the AI companions, even your summoned creatures, stick way too close to your main character. I remember this one companion that drove me insane! It was this talking dog you encounter in one of the Daedric missions. I was attempting to pick off a bandit with my bow while sneaking, and the dog just kept walking into me and was actually pushing my character around, which kept messing up my aim. I would like to see better pathfinding and the ability to customize the distance your companion will keep from your character (Fallout had this option). I also would like to see the an option to order them around, like being able to point somewhere and have them move to that location. That is a very cool idea! I would like second that feature....
  3. The CK release was just announced today! Coming out in January 2012! One month to go! Woot!
  4. Something else I was thinking of, and this ties in to your idea for darker nights and darker caves, is reworking the sneak function to be more realistic based on the amount of light. Maybe there could be bonuses for sneaking at night, in the dark or in a storm (because of the reduced visibility), and penalties for sneaking in the day or in brightly light areas. It would also be pretty cool if enemies had to carry torches, build fires or cast spells to see in the dark. Any way you could implement a way to extinguish/douse open flames to give you a sneak bonus (à la Thief)? Maybe even a darkness spell if this is possible. There are light spells, so why not darkness?
  5. This sounds amazing! I really hope that you are able to pull this off... I'd love to help out, though I have zero programming knowledge, but maybe there's something else I can do. Maybe you can set up some funding for this project (which I would gladly donate to), as it sounds like it will be laborious, and require a few people to pitch in. A few things I'd like to see: - More realistic weather. There are certain areas where it doesn't seem to ever snow, and certain where it seems to always be snowing. I think it would be cool to see a storm rolling in over the plains around Whiterun. - A storm should have an impact on your character, limiting your exposure without taking appropriate precautions (i.e. warmer clothing, spells, potions, shelter) - Being able to build a fire, which would help character survive in the cold. - NPC's that actually remember your character. I find it breaks the realism when you walk into a shop for the 100th time and the shop keeper acts like he's never seen you before. I think it would be cool if there was a separate set of dialogue based on how often your character has dealt with or encountered that NPC. - I find it annoying that some animals pretty much immediately attack your character on sight. Animals should behave more naturally, and only attack out of necessity. - Wearing armour should impact your character's ability to swim. Wearing heavy armour should make it almost impossible to swim. - Breathing underwater should be based on your stamina. The higher it is the longer you can do it. The default value is much too long. - Water temperature should also be something to consider. - Your movement rate should be based on your stamina, especially the run speed. - Jump height should increase with stamina, not to the point of being ridiculous of course, but you should be able to jump higher with a higher stamina. - Your character should be able to jump while running. The faster you run, the further you can jump. - Location based damage would be amazing. An arrow in the leg should slow you down, one in the arm should make the character drop their currently equipped item, and one in the head should be fatal for most. - If you take down an enemy while sneaking, say with an arrow or a spell, other enemies in the vicinity should remain on alert. It doesn't make sense that after a short time they just go "Well I guess it was nothing...", while their companion is lying on the ground with an arrow protruding from their head... - Arrow flight paths need to be reworked and follow a more natural arc. Winds should impact the flight path as well. - Item weights need a complete overhaul. For example, arrows currently weigh nothing. - A higher health rating could have some additional benefits other than just additional hit points. Disease should be harder to contract and take longer to progress, impact of exposure could be reduced, etc. I have more, but I guess that's a good start...
  6. At this point I'd be happy with a complete overhaul of the UI! I'd like to see things like: 1. Being able to hot key different weapon/spell/apparel combinations. 2. A character overview screen (so I can actually see what my character looks like without going into third person mode or to find out I have a disease without going into the magic menu and looking at the current effects... Sheesh! WTF Bethesda?) 3. Being able to remap the keyboard (again WTF Bethesda?)
  7. 27. Can't jump while running! 28. Can't see your character's body when you look down in first person mode. 29. No way to improve run speed or jump height. (It would seem logical to me that increasing stamina would make your character's movement speed and jump height increase....)
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