-
Posts
11 -
Joined
-
Last visited
Everything posted by fxluk
-
It would be best to have a slider for dmg done for Player/NPC and headshot multiplier.
-
I would also like to see something like this, but I think, that it is not going to happen any time soon. That's why, this game is being "shelfed" for 3-6 months presumably, like all 3 previous Obsidian games... Glad I get it with MS store for 1$, cause I would be pissed, to not to enjoy Obsidian game, once again, directly after release. I thought that under Private Division it would be somehow different... I will definitely know better before next Obsidian game. Never buy it on release.
-
STR bonus is in ENCH folder. I cannot see anything about armor/energy weapon.
-
I was trying to change the armor/energy resist values for power armors but I cannot find any. Anyone found that one out already?
-
Need idea for hardcore mod and balancing mod
fxluk replied to dhrgusdlrns1's topic in Fallout 4's Discussion
Combat VATS max engaging distance is reduced. - I kinda don't use much VATS so i don't know about the range NPC HP increased especially high level NPC. - is kinda not necessary because on survival they are already a bullet sponges Combat survival A-B Player deals A% damage and take B% damage. - I think this change need some more description. In this state I don't really know what and how is changed Tempo marathon option No exp from crafting Increased required exp for level up Increased new location of discovery exp This should be modular like 30%, 50% exp gain reduction from every source. This is somehow already covered in more less xp mod (not all). S.P.E.C.I.A.L Rebalancing Base carry weight reduced and carry weight per strength increased. - Seems for a good change Base action point reduced and AP per agility increased. - Seems for a good change Hard speech is affected by charisma than vanilla. - I am confused here :smile: Now Level HP bonus is determined by END only. - What is the formula here? PER has more effect on VATS. I am looking for: Armor Rebalance - for me PA needs a nerf. Even Basic t-45 has 500 armor when full set of metal armor has 30. Cores are so common that you can play the whole game in PA. I also don't get why combat armor is so bad. At the moment I don't want change my metal set to combat armor because simple it is worse. Dunno maybe later I will find a better combat armor version? Economy Rarer and expensive fusion core - essential to feal that you have to somehow limit yourself when using PA Economy option Economy status - Vanilla, recession, The great depression, Rarer ammo - all loot should be limited to 50% or 30% of current setting. At the moment around 30h in game I am swimming in Caps and loot Future plan Special dialogue based on SPECIAL - this would be great, but I am pretty sure that would be impossible/very hard to implement For the damage please take a look for a Real Damages mod by Chaosgun. He is doing quite a good work there. Anyway, I think this is a good base for an overhaul, so don't worry and keep the good work :smile: -
Anyone knows if there is a possibility to exclude companions stats change caused by difficulty?
-
Unlimited Companions should be priority
fxluk replied to MasterTouchstone's topic in Fallout 4's Discussion
Ok so, it took me 4 frag granades and something like 200 bullets of .38 from one of the first machine guns to make Codsworth to go unconscious on survivor. On very easy it took me 50 bullets of .38 from the same gun... Great, so another Bethesda game without companions because of this bullshit ... Bethesda, Bethesda never changes. -
Unlimited Companions should be priority
fxluk replied to MasterTouchstone's topic in Fallout 4's Discussion
He does die, but you have to recall that he is an unclear robot. He is a pretty much a tank. As tanky he should be, he also should be affected by the difficulty level and take much more damage and go down much faster. I will try to shoot at companions on other difficulty levels to check it. -
Unlimited Companions should be priority
fxluk replied to MasterTouchstone's topic in Fallout 4's Discussion
Did anybody notice if HP of companions are affected by difficulty level as in previous Beth games? At the moment I am running with Codsworth on Survivor and he just doesn't die (go unconscious). He just smash everybody and I wonder if this is the same case here. Anyway, anyone got any ideas how this can be checked in game or verified some other way? Also this is stupid that they cannot die, at least there should be some kind of mechanism that if they go down we got like 5 minutes to revive them with stimpack or something... -
Hello, The main issue I got is that when I switch difficulty level to hard or very hard my companion as she is (veronica) a NPC also apply the additional resistance to damage which is quite annoying. What's the point of raising difficulty when companions are more powerfull after that? I really don't know why companions weren't excluded from this change. I was trying to find a mod to change the damage my companion is receiving, but after a quite a search I only found one - CCO (Cirosan's Classic Overhaul - Follower Tweak). Anyway he change the companions damage output to 50% but also reduce the damage done to companion by around 50% which is not acceptable for me when playing on higher diff lvls as Veronica is already very tanky. I tried to modify the value of additional DR for companions in this mod via GECK but no matter what changes I have done it seemed like it had no effect in game. I am not familiar with GECK so probably i was just doing something wrong. So, I am looking for a mod which will exclude companions from diffuculty changes or set DMG and DR to the values from normal diff no matter on which one you are playing. Anybody know if such mod exist or maybe if this would be a big effort to make it? Regards,