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whoozwah

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  1. Rather than dragging a reticle around the screen and wait for the ship to catch up, lock ship movement to your input rather than making it chase a reticle. More snappy and responsive. Dunno how possible this is.
  2. Even better, when you complete a rank within a skill you automatically level up without needing to invest skill points in it. Your skill points get used for unlocking new skills. The current system is way too stingy
  3. You can do that with this mod: https://www.nexusmods.com/cyberpunk2077/mods/2592 It breaks down each UI element and lets you show them only upon certain conditions. For example you can, like you want only show the minimap when in a vehicle. You can also only show the action button prompts when you have your gun out. Or you can only show world markers (like drop points, vendors, loot markers) when you are using your scanner. You can do a lot of stuff with this mod to show or hide what you don't want. You can set it up so that everything is hidden but when you use the zoom (right click/L2/LT) it shows everything while held.
  4. So here's what I've observed: If you call your car it comes and if you leave it there it stays, does not despawn. This is as of patch 1.2. BUT!! it WILL despawn once you complete a story mission. Side quests don't seem to matter nor do NCPD hustles. So until there is a mod that does what you want what I would suggest is to start a new save, rush the story to the ending and leave most of the sidequests and NCPD jobs until after the credits roll then call all the cars you own one by one to the garage and park them as you will. They should stay indefinitely then. And when you're ready to go out for some jobs just pick what car you want and drive it out of the garage and when you're done, drive it back. Makes you role-play a bit more immersively that way.
  5. have you played it long enough to know what the inputs are? you can disable the button prompts in the menu of the game. That's what I did as I use a gamepad in my left hand for movement and a mouse in my right hand for aiming and I also have a steering wheel set up for driving and they all work seamlessly together and disabling the prompts removes most of the annoyance of the input recognition switching constantly.
  6. I can get down with this. Even better, have a setting where it automatically does it. In car/bike = map on. On foot = map off.
  7. truly. A little glare is fine in the cars that actually have glass windshields because of the light magnification and all and the super cars with the armor all over them shouldn't have it at all because no light actually leaks into the cabin. But even with all that it should be reduced by about 65-70%. It's just way way too harsh and blindingly bright all day.
  8. the problem is that, yes nights are longer but the skyboxes are calibrated to get light out at like 2:45am regardless of how long you have your nights go for, even if it's 1:1 scale. It should be dark from about 830pm to 6am and I dunno if a mod will allow the cycle to be recalibrated so that it actually makes sense geographically. Hopefully I'm wrong and someone smarter than me figures it out. It really would be nice to have a correct day/night cycle
  9. there is a mod that's an autohotkey script that moves the mouse up and down 1 pixel each 400ms to prevent the auto centering. Is that what you are wanting? https://www.nexusmods.com/cyberpunk2077/mods/523 There is also one that requires patching the exe and running a script from CET to do the same thing. That one doesn't require Autohotkey and doesn't introduce the tiny but noticeable mouse movements. https://www.nexusmods.com/cyberpunk2077/mods/2169
  10. you can turn off most of those hud elements from within the options menu. No mods needed. But an immersive suite would be cool. Something that gathers the "immersive mode", "alternative death scenarios", "survival mode" and other such mods together.
  11. I've been checking the cyberpunk modding discord every day waiting for someone to crack this nut. This is literally my white whale of Cyberpunk mods. The score is dope. I love the dramatic orchestral music that plays during important story parts but the OST is significantly less than dope. I want to just replace every song on every station with ones of my own choice. I have the car music muted now but I can't music all the music because then I'll miss out on the score.
  12. Your request is as valid as any but until someone adds it I've found that legendary short circuit will 2 shot most cyberpsychos after 1.2 patch. However this is just my build and I'm specced HEAVILY into quickhacking.
  13. use the search: https://www.nexusmods.com/cyberpunk2077/mods/1919
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