Jump to content

shmills

Supporter
  • Posts

    6
  • Joined

  • Last visited

Nexus Mods Profile

About shmills

shmills's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. google best skyrim mods find some examples and information, I use about 90 mods a peak game experience. There are many you want smim I would says all the unofficial patches, sound overhauls, vivid has some good ones, CCO immersive armours, glowing books unread, falskaar, wrymstooth is excellent, glowing ore veins, immersive creatures I believe, deadly dragons for sure, bellyaches creature textures, maps, extra quests, markers of various sorts, check armours the best, check the top files, sometimes I subscribe to premium and check the top 400 files for downloads, have 588 hours in playing though, I got really caught up in the game. I would avoid Unofficial DLC content optimized unless you have a weaker system I think, others might disagree though...by why reduce any visuals if you don't have too?? floral overhaul too...various water and ice there are 2 or 3 really good ones, I think climates of Tamariel is popular, I always used it. Good luck best game ever.....
  2. I have issues with the field lab uninstall. Ran into glitches while modding and didn't uninstall it as described. It has left all the outside purchased items, plants, anvil, workbench etc floating in the air visibly above my player home in hearthfire. Hate it does anyone know how to remove the items from the air? I tried reinstalling and leaving the key inside it worked but not for the other 2 times I did it wrong and I have no saves to back to now.
  3. Now that there is texture pack 3 same?? And I read somewhere that one needs to put htem in particular places in the archives?? And the unofficial hd dlc texture patch?? And finally the unofficial optimization for the dlc's ??
  4. I have a mod question. I read somewhere that if you have the DLC's and install texture mods, you need to archive the bsa's so that the regular texture programming won't take precedence over the mod and load instead?? And that the archive positioning matters. Also I read that this could extend to other game mods not just texture?
  5. Found it in torrents just googled skyrim XXX(mod name) rar download.....
  6. Was just collecting ingredients for potions shops gardens and in the Skyrim Nature, and thought it would be really nice to have an Alchemy book, modded in with recipes, but more so a mod that gives a big garden with the hearthfire land purchases for ingredients, it would be nice to have a huge ingredient garden with 100 or 200 plant activations for alchemy. I don't mod but I used the Breezehome mod and I would suppose someone could mod a garden in with any of the other home too?? Proudspire, Honeyside....etc. And just a mod that adds more ingredients to nature maybe? Mostly a garden I think though, it would be even popular maybe?? Shane, Ps. New skyrimmer, 300 hrs in 1.5 months, level 65 before I found mods....everyhome, thane of everywhere except Falkreath, full constellations in smithing, enchanting, alchemy. lengendary multiples before mods, love this game!!!
×
×
  • Create New...