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cattlekiller

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Everything posted by cattlekiller

  1. I like Exalt , but like most here think they are pretty weak. Not so much from a weapons and or ability standpoint(late game I could see them being no issue as well), but mainly from a AI standpoint. It seems too many are focused on trying to capture a zone and seem to ignore most of our troops outside that zone. Looking around here I have not seen many posts that have any information about editing AI, is this something that cant be done or much harder to change? Looking at the individual AI for each unit , there is quite a few lines that are devoted to exalt capturing zones.I guess I need to do a lot more research to find out what can and cant be changed in .upk's.
  2. Thanks for the reply, and yes that is a much better way of doing what I wanted.
  3. wghost81 - Love this idea and mod. By chance do you know if Xcom modding supports numbers less than 1, like .10(I assume yes, but you never know sometimes). For example if I change this part. UPK_FILE=XComGame.upk OFFSET=10565863 [MODDED_HEX] { This is Meld amount per Sectoid. Change 01 to whatever value you like (hex-value). } 0.1999999999999a Will I get 1 meld for every 10 Sectoid's I kill? I'm trying to balance my game around marathon , and make MEC/Genemods come out a lot further in my campaign.
  4. Check your messenger , I might be able to help you a little.
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