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marcelteaching

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  1. I agree with the OP. A no gore, blood mod would be appreciated, or could be incorporated into an existing blood mod, to adjust what you want. It is none of my business what others want/do. Oh - If we have missed something, can someone add a link to a mod that does this? I've had a bit of a look, but have been unsuccessful.
  2. Interestingly, deleting the oblivion folder in your "My Games" is essential when doing a full reinstall. I did that, as before it was giving me a CTD upon loading, even after a full steam reaquisition.
  3. I particularly like the idea of shooting their weapons.. :) Is there a 'bounty hunter mod' where you can cuff & collect uncounscious enemies for XP? I have found that collars are only used for slavery - be fun to have the good guys 'enslaving' for a change. Some of those super-mutants make very strong labourers. :biggrin: Marcy
  4. Robo-killing sounds like a hilariously fun way to do this. ;D Do knocked out enemies still count for XP purposes, or is the character also likely to advance slower? The stealth idea sounds great too. I'll have to investigate the best perks to go with that sort of character. I know FO3 is classically not that sort of game, but a genuine RPG should have alternatives, and that is a strength of 3 over 1/2. Thanks Skotte & Marko-dash for your ideas! Marcel
  5. I am exploring taking fallout 3 for a relatively bloodless experience, the ultimate good guy. :rolleyes: As a result, I will be playing with some houserules, including non-lethal takedowns for all humans (animals don't count) and I'm somewhat undecided about mutants.. What are some mods / houserules to make this sort of game fun/workable? I am already planning on using the tranq. weapons mod. :thanks: for your suggestions! Marcy
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