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vlaka

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  1. Hi all! Wondering if it's at all possible to have mcm options turned into a config spell book? I'm looking at porting a SSE mod to xbox but it has a MCM menu which consoles can't do so i was hoping to turn the mcm options into a config spell book. Is that at all possible and if so is anyone able to provide basic instructions? Thank you for your time :D
  2. can't provide much help without a mod list :(
  3. bump. anyone please? still unsure how to get a swf file which alters the wait menu into an esp so i can upload to the xbone :(
  4. Hi, i've been trying rather unsuccessfully to figure out how to get an interface mod which uses a swf file onto the Xbox one. I can't seem to find anywhere in the CK which allows changing of file paths or anything to do with the interface. Any help would be greatly appreciated.
  5. Piss poor behaivour by the so called modding community where instead of seeing things from a mod authors point of view where their creations were clearly plagiarised and used without their consent we have a number of morons who keep on bashing these mod authors and make the community on here nothing but toxic.
  6. welp, disabled both minutemen overhaul and ufo4patch and it just ctd's. with previous patch game loads up fine. Very very annoying. Disabled all mods, deleted F4SE, deleted the full dialog interface strings and revalidating via steam. EDIT: removed the full dialog interface strings, reinstalled F4SE and game loads up. I think it's the dialog mod not working.
  7. I am going to put this very simple :smile: Lol. Nexus Mod Manager is my god, and I would do dirty dirty things if it wanted me to. I wouldn't even question it. It's sexy. Bethesda's mod system is like a homeless man in the gutter, offering unwanted dirty advances for cheap fast food, and they don't care whether they get the food or not. Best way I can put it. lmfao that's one of the best ways someone has described Bethsda.net all without having to resort to cancer, aids or swearing :tongue:
  8. I don't blame DD or any other mod author who uses this kind of DRM. There needed to be rules and countermeasures (anticipation) put in place to stop the inevitable theft of mods from pc and put on the consoles. It was obvious from the get go Bethesda would somehow f*** it all up, and i've always suspected they're going to try for the paid mods thing again. They needed to release modding tools just for the consoles and that would be the only way to get mods onto consoles. Not have it so you create on pc and port over. This was where it fails.
  9. deactivate it and see if it still happens. if it does revalidate your steam files.
  10. revalidate your steam files and/or if using the full dialog mod update it.
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