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Posts posted by ZZhukov
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Ok, that's useful. Thanks!
Solved, using an object in the cell:
Cell myCell = Alias_Axe.GetReference().GetParentCell() myCell.SetActorOwner(Game.GetPlayer().GetActorBase())
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I have a problem compilating a tiny script fragmet, but I can't figure out what I'm doing wrong. I'm trying to change the owner of a cell within a quest and all I got is this outcome:
Starting 1 compile threads for 1 files... Compiling "ZZZ_DummyQuest_02000D62"... D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\ZZZ_DummyQuest_02000D62.psc(20,10): SetActorOwner is not a function or does not exist No output generated for ZZZ_DummyQuest_02000D62, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on ZZZ_DummyQuest_02000D62
The script is in a quest stage, and is just as simple as this:
Alias_Cell.SetActorOwner(none)
Nothing more, nothing less. The alias points to a Location Alias.
What am I missing?
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