This is why we have problems since a while, & we have less freedom into multidevices, the paradox is we have a bunch of exotic, cool, perifericals on computer & could be fun to use them all at same time....
XInput does not support keyboards, mice, or mouse-type devices. While this mirrors Microsoft's recommendation not to use DirectInput with these devices,programmers can use DirectInput with these devices.
XInput supports maximum of 4 axes, 10 buttons, 2 triggers and 8-direction digital pad per controller, compared to DirectInput's support for 8 axes, 128 buttons, and full-range POV. (The number of axes, buttons and triggers XInput supports corresponds directly to the Xbox 360 controller.)
Gamepad joystick WITH keyboard and mouse support
in Mod Ideas
Posted · Edited by Ralphons
Necro thread, sorry for that.
Only in 2 words: xinput vs directinput
https://msdn.microsoft.com/en-us/library/windows/desktop/ee417014%28v=vs.85%29.aspx
Xbox console games are a payne for computer players.
We need source code of games, to rebuild proper computer multi perifericals :s
Only game developers can do that.....
https://en.wikipedia.org/wiki/DirectInput
This is why we have problems since a while, & we have less freedom into multidevices, the paradox is we have a bunch of exotic, cool, perifericals on computer & could be fun to use them all at same time....
We call that: Code regression....