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DeathNewGen

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  1. at TaleWorlds.MountAndBlade.View.BannerVisual.ConvertToMultiMesh() at TaleWorlds.MountAndBlade.View.TableauCacheManager.BeginCreateBannerTexture(BannerCode bannerCode, Action`1 setAction, Boolean isTableau, Boolean isLarge) at TaleWorlds.MountAndBlade.View.BannerVisual.GetTableauTextureSmall(Action`1 setAction) at TaleWorlds.MountAndBlade.View.ItemCollectionElementViewExtensions.GetTableauMaterial(ItemObject item, Banner banner) at TaleWorlds.MountAndBlade.View.ItemCollectionElementViewExtensions.OnGetWeaponData(WeaponData& weaponData, MissionWeapon weapon, Boolean isFemale, Banner banner, Boolean needBatchedVersion) at TaleWorlds.MountAndBlade.MissionWeapon.GetWeaponData(Boolean needBatchedVersionForMeshes) at TaleWorlds.MountAndBlade.View.AgentVisuals.AddSkinArmorWeaponMultiMeshesToEntity(UInt32 teamColor1, UInt32 teamColor2, Boolean needBatchedVersion, String faceAnimation, Single faceAnimationTime) at TaleWorlds.MountAndBlade.View.AgentVisuals.Refresh(Boolean needBatchedVersionForWeaponMeshes, Boolean removeSkeleton, Equipment oldEquipment, Boolean isRandomProgress) at TaleWorlds.MountAndBlade.View.AgentVisuals..ctor(AgentVisualsData data, String name, Boolean isRandomProgress, Boolean needBatchedVersionForWeaponMeshes) at SandBox.View.Map.PartyVisual.AddCharacterToPartyIcon_Patch1(PartyVisual this, CharacterObject characterObject, UInt32 contourColor, String bannerKey, Int32 wieldedItemIndex, UInt32 teamColor1, UInt32 teamColor2, ActionIndexCache leaderAction, ActionIndexCache mountAction, Single animationStartProgress, Boolean& clearBannerEntityCache) at SandBox.View.Map.PartyVisual.AddMobileIconComponents(PartyBase party, Boolean& clearBannerComponentCache, Boolean& clearBannerEntityCache) at SandBox.View.Map.PartyVisual.RefreshPartyIcon(PartyBase party) at SandBox.View.Map.PartyVisual.TaleWorlds.CampaignSystem.IPartyVisual.Tick(Single realDt, Single dt, PartyBase party) at TaleWorlds.CampaignSystem.PartyBase.Tick(Single realDt, Single dt) at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt) at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt) at TaleWorlds.CampaignSystem.MapState.OnTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)i cant figure out the issue in the callstack and it appears randomly in game.
  2. I know its due to a Mod or combination of mods. have callstack and active mod list from BEW, Gonna thro up what info i have because i basically cant continue my game. Harmony v2.0.4.60 BEW e2.1.0.270154 UiExtenderEx v2.1.5.270154 ButterLib v1.0.22.270154 MCM v4 v4.3.10.270154 Expanded Kingdoms (LF) v1.1.5.270154 Native SandCore Sandbox Story Custom e1.5.9.270154 Calradia Expanded a1.1.3.270154 Expanded Kingdoms v1.1.5.270154 Open Source Armory v1.0.0.270154 ATC v1.5.0.270154 RBM Ai v1.8.4.270154 RBM Combat v1.8.4.270154 DeReMilitari v2.0.1.270154 CustomSpawns v1.4.8.270154 Real Horses v1.0.0.270154 Diplomacy Fixes v1.5.9.3 Tweaks v1.5.9.4 Improved Garrisons v4.0.1.15 RTS Cam e3.9.26.270154 RTS Command e3.9.26.270154 Party Ai overhaul/commands v2.4.13.270154 Useful Companions v0.3.10.270154 Dismemberment (plus) v2.0.0.0 interesting companions v.1.0.3.270154 Polybian Wanerers v1.0.0.270154 Adventurers of Olmiria v1.1.2.270154 CompanionPackNGH v1.3.0.270154 The Nostalgic Dozen v1.0.0.270154 Practice Duel v1.5.8.1 Tournament Fair Armour v1.1.4.270154 fixed formation spawns v2.0.0.270154 Enter castle/town with horse v1.0.6.270154 civilized v1.0.3.270154 workshops work better v1.0.0.270154
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